THE WORLD'S ONLY WEEKLY COMPUTER AND CONSOLE GAME
__
LAs 6 VALID
HOW IS [Is ‘4
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+ THE BALL GAME
x PLAYER'S GUIDES:
MIGHTY BOMBIACK,
KILLING CLOUD,
HYDRA, MONKEY ISLE
~ WHICH GAMES WILL BE NO.1 IN THIS WEEK'S GALLUP CHARTS? E
FIRST
SAMURAI
| Determined to avenge the
bloody and painful death of
his master, our young hero
sets out to put paid to an
evil demon.
However, the demon
isn’t going to let a trumped-
up would-be samurai spoil
his day.
Using his powers, the
| creature enlists the aid of
an army of strange
humanoids and robots. Our
hero, armed only with his
magic sword must travel
and battle his way through
the demon’s henchmen
before the final showdown.
A hack’n’slay cum
platform game, the First
Samurai features stunning
gameplay plus incredible
graphics and superb
animations. Programmed
by Vivid Image (Hammer-
fist, Time Tunnel), the
game will appear during
the autumn on the
Imageworks label for the
ST, Amiga and PC.
NASCR CHALLENGE
Konami brings the NASCR circuit to the
Game Boy with Bill Elliotts NASCR
Challenge.
Circle around one of four race
tracks as you battle Bill and 14 other
trace drivers to get to the checkered flag.
Some exciting options include a choice
of three different cars, two types of
transmissions and many others.
This first person simulation has the
look and feel of real racing as you peer
out from behind the steering wheel in
search of the finish line. High bank turns
and long straight ways dot the motor
speedways, just as they do in actual car
races.
This game is a departure for the
Game Boy that normally lives upon
sideways scrolling action/arcade Teiris
puzzle games. Watch the mag for the
review.
GAR SEEF EF
MIRRORSOFT BUDGET
Two more Mirrorsoft oldies re-emerge
next month at a budget price on the
£9.99 Mirror Image label. Waterloo (ST,
Amiga, PC) is the one for the
heavyweight gamers who like big
manuals, it faithfully recreates the
famous battle with lots of fancy technical
LONDON MONARCHS
R and R is not a widely used term with the London
Monarchs. However,
when Britain’s premiere American
Football team do have a break, they like nothing better
than to pay a spot of John Madden’s American Football.
Showing off their favourite game, two of the Monarchs are
pictured here with Electronic Arts’
Jeffery.
main man, Simon
Meanwhile, EA are due to release several console-based
games. Expect to see PGA Tour Golf, Lakers vs Celtics and
the NBA Playoffs and John
Madden Football on the
Famicom. Mega Drive owners will enjoy the likes of NHL
Hockey, F-22 Tactical Fighter, Might and Magic - Gates to
another World, Road Rash, Starflight, The Immortal and Earl
Weaver Baseball.
2 GAMES-X 24TH-30TH MAY 1991
info and graphic displays.
For the less discerning punter
there’s the Tennis game Passing Shot
(ST, Amiga), converted from the little-
known Sega coin-op. They're both out in
June in their little budget boxes, so keep
an eye out.
Ocean’s Wild Wheels is shaping up
nicely. The game can best be described
as football with cars. Using the same
perspective as Microprose’s
International Soccer Challenge, the
game is being programmed by Red Rat.
Wild Wheels will be ready
sometime this summer. ST, Amiga and
PC owners had better get ready for the
wackiest soccer-style game ever!
Not content with soccer r
Simulmondo, responsible for | Play
Soccer, are also developing a rea’
Formula 1 grand prix title and a tenn
game. We'll keep our ears to the ground
to bring you more details later.
SP IVOLFIED
It may have a funny name, but it’s a very
nice game. Volfied, converted from the
Taito coin-op, is a ’90s version of the
classic Qix — you know, the one where
you draw boxes to fill in the screen.
Volfied retains the basic idea but tarts it
up no end with 16 flashy backdrops (one
for each level), a variety of power-ups
and more sophisticated aliens. Empire’s
done the converting and plans to release
it on all major 8 and 16-bit formats this
September.
Early reports on Domark’s forthcoming
conversions of the smash Atari coin-op,
Pit-Fighter suggest that things are going
very well indeed. The spade work is
being carried out by Teque London, and
even at such an early stage it’s al \
starting to take on the look and
the arcade original.
The game fe
fighting aciion a
s n directly from the
Op as are every one of the original
s. including the
particularly proud
and zoom’ camera
say has been
t for release on all
this October and,
The Great Divide 10
Just who does get all the money
that is spent on games?
Perfick Poster 24
» “ iis Centre page phenomenon.
People Feature 34
The dane challenges callers to answer So you want to be a programmer?
questions on soccer to complete
successful moves with Gazza. Archer Maclean 38
Gazza’s Hat Trick Hotline canbe The IK+ master interviewed.
called now on 0898 345 985. All calls
are charged at 34p per minute cheap
rate and 44p per minute at all other
times. If you do not pay the phone bill,
ask the person who does before you call
Gazza.
Just a little bit of nonsense to lighten the
day of Game Boy owners. When George
Bush was tucked up in bed after his
heart scare a couple of weeks ago, what delightful puzzle game.
did he use for relieve the stress of his a c “wT
job? You got it, that piece of electronic F.
Yo al ae
pocket wizardry, the Game Boy — no info x :
on what he was playing though, I'm Claim the Game 7
afraid. Another 200 chances for you to
can reveal all. The much-loved Geordie While on the theme of this amazing win an exciting game.
boy has signed up an exclusive deal little beastie we made a cock-up of pretty Gallup Charts 9 & 32
Logical 14
Twist those wheels and fill the
gaps with marbles in this
with the Phone Program Company. gigantic proportions the recent Games-X
“Gazza was an obvious choice," hand held overview. The Game Boy was Tip-X 07-31
said PPC’s commercial director, David quoted as containing a 6502 processor. Hydra, Bomb Jack, Killing Cloud
Martin. “He's without doubt the hottest © — absolute bunkum and balderdash as Total Recall, Populous, Bubble
licence around at the moment, so when _ Bernard Ingham once said. Bobble, to name but a few.
ee we were looking for a major sporting The Game Boy uses the jolly ol’ Z80 Dr X's Clinic 35
confidentially, Domark is hopeful of personality to endorse our new football and don't let anyone else tell you Neca some” fel Precis
swiping the coveted Christmas number game line, we knew immediately who to —_—_ different. Thanks to Argonaut’s Jez San game? Let Dr X See ying
one spot. try and sign.” for ringing in with that essential info. i :
In the game, Gazza’s Hat Trick Also, we were a little low on the Console Connexions 36
Hotline, the caller gets to play football = monthly release schedule for the Atari Paul Rigby brings you the latest
with Gazza in a vital cup match. Lynx as they'll be releasing 50 games console news and reviews.
Complete the football game with this year. And | didn't mention the Lynx’s
comments on the quality of play from unique and totally fabby, sprite scaling. Street Talk 40
next season? Well, Games-X — Gazza himself for exciting cash prizes. | Sheesh! Who'd be a journo, eh? In Milton Keynes
Arcade Action 41
Fast moving action from the
land of the arcades.
=o ae : of th er Club Tribe is hungry Go Glebal Ag
* ll 5 noe | is famili S of | ives and ie Sons X-IT
King | Kong’s great Logical
di CE a ferocious rhino Tangram
WWE Superstars
Ghost Battle cee)
The Ball Game..........00000019
Germ Crazy 20
Jungle Book 21
ST: Stormball 22
ST: Hydra 22
Bonk ST: Gods 22
of June, ST: Atomino 22
PC. Amiga: HereQuest 22
24TH-30TH MAY 1991 GAMES-X 3
The island of Alcatraz is rotten to the core, contaminated
by the foul deeds of the crazed drug baron, Miguel Tardiez.
What once was a high security prison has now become the
centre of Tardiez’s evil empire, and you must put a stop to it
immediately. :
As a crack commando you must undertake the most
perilous and daring mission of your life. Your task - to
penetrate the island of Alcatraz and capture Tardiez. Many
have tried and died in the attempt. Are you the right man for
the job? :
Programmed by Roland Morla and Frederick Raynal,
featuring graphics by Josiane Girard, Infogrames’ Alcatraz
is an action game that features simultaneous two player
action.
The game includes five different levels as you control
either Fist or Birdy as they make their way through the Jail.
Armed with machine-guns, flame-throwers, knives and
grenades the duo are backed up by lookouts, Scott and
Kevin, who are situated on the mainland.
Heralded as the follow-up to Infogrames’ earlier hit,
Hostages, Alcatraz will be available for the ST, Amiga and
PC this summer. :
ARACHNOPHOBIA
As a special treat, here’s a picture of the
forthcoming PC adaptation of Disney’s
scary spider-flick Arachnophobia. It’s
being done by Disney Software in the
states (hence the PC version first) and
takes the form of an arcade-adventurey
type thing as you run around trying to rid
a small town from the eight-legged peril.
Arachnophobia is being released
over here through Titus, and the PC
version should be on the shelves within
a month or so, with ST and Amiga
versions to follow later in the year.
NEW ATARI BUNDLE
Atari has decided to scrap the STFM
‘replacing it with a new, low cost 520STE
pack.
The £299 520STE Discovery Extra
pack will include four games — Anarchy,
Dragon’s Breath, Indiana Jones and the
Last Crusade, and Super Cycle. Also
included in the pack will be the
Neochrome art package, First Basic and
a tutorial disk.
Atari now has three clearly defined
packs, moving up from the Discovery
Extra through the £359 520STE Turbo
(with eight games plus utilities) to the
£399 non-games 1040STE Family
Curriculum package.
EXCELLENT!
A new deal between Accolade and US
publisher Capstone is set to bring a
number of yank produced games across
the pond, including three big name
licences.
The trio of major titles comprises
Bill & Ted’s Excellent Adventure,
Miami Vice and The Cardinal of the
Kremlin, adapted from the Tom Clancy
best-seller.
Little information is available on any
of the products as yet, other than they're
due to be released sometime over the
coming year. More news as it surfaces.
CORE LUMMEE!
Core, the producers of Corporation and,
recently, Chuck Rock, has declared its
love affair with Sega by announcing a
range of Mega Drive and Master System
releases. Corporation, Chuck Rock
and Torvak the Warrior are to be
released on the Mega Drive with Chuck
Rock to appear on the Master System.
No Game Gear announcements
have yet Deen made. However, | reckon
k Rock would be the favourite for
itial release.
GIGA DRIVE
The rumoured successor to the highly
successful Sega Mega Drive edged ever
4GAMES-X 24TH-30TH MAY 1991
|'Domark is the
closer with the official release of the
specifications to the new Sega System
32 arcade machine hardware.
Its the guts of this new arcade
system that is thought will form the basis
to the new Giga Drive.
Taking the high powered Neo Geo
as a comparison you can _ easily
recognise the sheer power of the
System 32 architecture. Sega’s 32-bit
system will run at 16MHz with an 8-bit
sound CPU operating at 8MHz. Looking
at the memory the System 32 can tackle
125Mb of ROM with 8Mb of RAM
compared io ihe Neo-Geo’s mere 64K.
Bouncing around the 320x224 (low
res) and 416x224 (high res) screen is a
maximum of 8,000 sprites compared to
the Neo-Geo's 380. In addition while the
Neo-Geo can handle 4,096 colours with
15 sounds the System 32 board has a
16,384 colours with 22 sounds.
Sega excel at, called Rad Mobile will
form the first System 32 game. Chip
tricks will include the use of fog, blurring
and fade-in/fade-out to enhance the
realism. In-game examples include the
build up of rain on your windscreen until
you switch on the wipers, blurred objects
A new race game, a game genre during foggy weather and so on.
jonresi zz
FRENETIC
In the 23rd century the world’s leading scientists gather to |
discuss the probability of life beyond the outer most edges
of the galaxy. The time scale is critical - life on Earth has
to be relocated due to the inevitable breakdown of the
Earth’s shield after two centuries of continual attack from
the planet Mozone.
A scouting party is sent to break through their defences |
and reach the outermost point of the mapped galaxy. From
there they must go further than any ship has dared venture
before. Your aim is simple - make a safe passage for the
Earth’s motherships to proceed to a new galaxy and a new
beginning.
Frenetic is played in eight space worlds, each with their
own unique theme and monstrous end-of-level Mozone
warship, which will require all your skill and firepower to
defeat. To assist you in your quest you can increase your
firepower by collecting various bolt-on weapons with
varying capabilities.
The game may be simultaneously played by two players |
giving double the amount of firepower. Frenetic will be |
available during June for the Amiga and ST, priced £20.99. |
24TH-30TH MAY 1991
CDTV
— TRIVIAL
PURSUITS
: latest
company to pledge support
for Commodore’s Amiga-in-
a-black-box, the CDTV, by
dredging up one of its old
favourites, Trivial Pursuit
and adapting it for the CD-
driven wonder machine.
CDTV Trivial § Pursuit
promises to be a
considerable improvement
over the
computer-based
previous
adap-
tations, featuring 2,000
questions, every one
coming with a tinkling of
music or illustration of
some kind.
The sound and graphic-
based questions will
obviously be the most
improved, with celebrities
such as Patrick Mower,
Enn . Reitel and Kate
Robbins providing the
voices of the cartoon-style
characters that ask the
questions. And of course,
players will no longer have
to identify a piece of music
from a tinny computerised
rendition -— now you get to
listen to the real thing.
Apart from that, Trivial
Pursuit remains roughly the
same and there’s a good
chance of extra question
CDs if the game proves a
success. It’s due _ for
release in September. at
around the £30-40 mark.
WE
ic)
A @
GAME
Deep in outerspace,
reach the same goal.
‘MEGA-LO-MANIA
you and three computer
opponents have stumbled upon a primitive, unspoilt
| planet. Nurture this land and become its overall leader
/and you could be a major force in the universe.
Unfortunately, your three opponents are all trying to
Mega-lo-Mania features superb graphics and sound
that'll blow your socks off combined with intense
strategy and wicked humour. This Image Works’ game
wil be available for the ST, Amiga and PC this summer.
EXECUTIONER
Game design house, Hawk, is releasing
a game which lists torture and slave
trade amongst its high points. The game
Sige ee ed
is called Executioner and features
arcade action and Mercenary-style
strategy.
For much of the time, you control a
craft with a ‘thrust and rotation against
gravity’ type of control mechanism. You
have to capture prisoners and torture
them for information. But you must be
careful not to over do it, as you can use
these poor blighters for trading
purposes.
Graphics and sound add greatly to
the atmosphere of this decidedly sinister
game which is set for a July release.
|
|
|
|Calling themselves the Alien Busters, our three heroes
| were ready to respond at a moment’s notice.
ALIEN STORM
Searching around the galaxy for a new planet to live on
after ruining their own through lack of environmental
awareness, a group of marauding aliens have attacked
planet Earth. The creatures have carried out many small
raids from their mothership that lies hovering over the
planet, hidden from detection. Rumour also has it that
aliens are even hiding in everyday objects, ready to pounce
on unwary humans.
Early reports of the aliens existence was scoffed at, |
however, avid UFO spotters, Gordon, Karla and Scooter |
(wasn’t he in the Muppets? - Ed.) were better informed.
Carrying your prototype alien zapper, you and a friend
can assume the role of the Alien Busters and take on the
space mutants. The game features six missions, each one
split into three stages. A slow scrolling fight scene opens
the action before the game changes into a 3D shoot-out.
Finally, you must stop the critters escaping to their
mothership.
The game is currently being programmed by Tiertex and
progress is reported to be good. Expect to see Alien Storm
arriving from U.S. Gold this summer.
6 GAMES-X 24TH-30TH MAY
RIDERS OF ROWAN .°
, dds, poate,
Planned to be the first of three games
encompassing the J R R Tolkien classic,
Lord of the Rings, Riders of Rohan is
best described as a strategy war game
with a twist. The game will also have
numerous sub-games and _ arcade
sections.
In addition there will be some
unique encounter sections between the
main characters, which help maintain
the spirit of the original books. The
graphics are also an integral part of the
game and are in keeping with the highly
visual nature of the original books.
Riders of Rohan will be available on
the PSS label. Initially available for the
PC in about a month’s time, versions for
the Amiga, ST and Apple Mac will
follow.
. Therefore, we
t out that the score
: ove r assessment of the
Electronic Arts would like us all to know game
that it made lots of money last year. We will be r
Must be something to do with the scoring 4D Ten
excellent games it produces on a wide '
variety of formats. Keep it up lads! apologies to hh
WHAT’S OUT AND WHEN
If any of the games we review are not due for release for several weeks, What's
Out and When is our guide to when the games are actually due to hit the streets.
The list below details which games will be released — i.e. you will be able to buy
them — during the next seven days...
-reviewing and re-
in a future issue
ready. Humble
cscape for our error.
3D Construction Kit Domark 29/5/91
29/5/91
Atomino =—S=«=~ StS
28/5/91
28/5/91
Bill Elliot's
NASCAR Racing Image Works Konami
29/5/91
Crystals of Arborea Palace Silmarils. Amiga, ST,PC £25.99 29/5/91
Demoniak Palace Chris Stangroon Amiga,ST,PC £29.99 29/5/91
Enchanter Mastertronic Infocom Amiga, ST £10.21 28/5/91
Hardball 2 Accolade In-house Macintosh £29.99 29/5/91
Jack Nicklaus :
‘91 Courses 5 Accolade In-house Amiga, PC £14.99 29/5/91
Macintosh £14.99 29/5/91
Amiga, ST, PC £29.99 29/5/91
_ C64 disk £14.99 - 28/5/91
C64 cass €14.99 28/5/91
Spectrum £14.99 28/5/91
RBi — Il Baseball
Supremacy
The Kremlin
Probe
Domark
Virgin
Viz Virgin Probe
This week’s contribution of
nearly 200 games comes from
just one company. The name of
this generous bunch? Active
Sales and Marketing!
From Dinamic comes Narco Police a drag baron
bashing shoot'em-up. There are 10 copies of this neat
game on offer on just about every format going (ST,
Amiga, PC 3.5", PC 5.25", Spectrum, Amstrad, C64).
Novagen is one of the longest established names in
the games biz and its contribution to the industry’s
biggest ever compo is 40 copies of scrolling shoot'em-
up Hellbent, on the Amiga and Atari ST
Thalion is represented by the Stone Age platform
game Prehistoric Tale (10 copies on Atari ST and 10 on
Amiga); shoot'em-up action with Wings of Death (again
10 on both ST and Amiga); and finally 10 copies per
format (Amiga, PC 3.5", PC 5.25") of the molecule
mastering puzzle game Atomix.
Last but not least Active has given 20 copies of
Vulture’s Pro Soccer 2190 for ST or Amiga owners.
139664
56530
32640
65264
142666
154229
131472
124384
146781
74348
145675
34345
90485
146057
158190
50819
57778
157570
158231
90283
135986
84125
34109
40445
109559
20868
89102
64019
124261
45991
34375
145577
44384
32480
92287
30953
123713
149171
63041
55308
33557
100375
79637
86223
104271
138477
34803
125521
71808
127811
60437
16908
126130
24443
132197
125240
90914
95119
Rules and regulations
If your number corresponds to one of the
winning numbers printed this week (or any of
the next three weeks) then put your name and
address on your personal competition card,
indicate somewhere on the card the type of
games machine that you own and send it to:
Games-X £20,000 Software Giveaway, Europa
House, Adlington Park, Macclesfield, SK10 4NP.
Entries must be received within two
weeks of the date on the front cover of the
issue in which your winning number appears.
WINS ANY
THIS WEEK’S STAR PRIZE WINNING NUMBER
107817
147544
13618
1147941
120643
27425
42088
97905
86050
103981
16707
90328
136667
75621
23298
69377
126042
140719
142894
50254
48551
12636
74798
102781
134221
51563
127878
153932
145017
13001
76471
120384
124934
130420
39707
120928
46855
159752
66942
87165
28731
713353
136605
69592) 1
34657
58470
94008
18374
127207
128240
157384
15502
155874
128552
88360
Any prizes not claimed will be put up for
grabs in a future issue. So keep hold of those
cards of yours won't you?
In the event of any dispute the Editor's
decision is final. Employees of the Europress
group or participating companies are not
elegible for entry.
What if you don’t have a card?
If you didn’t buy issue one of Games-X (shame
on you!) then cards are available by writing to
the following address: Games-X Compo Cards,
Europa House, Adlington Park, Macclesfield,
Cheshire, SK10 4NP.
O GAMES OF YOUR CHOKE
40141
57132
18330 | 153015
134759
85802
79499 } 139659
73649
17492
155397
138974
45678 |. 141454
45982
35633
15376
41364
128156,| 134262
56924
19843
43038
99165
139722
47437
96430
82292
25157
60132
69485
95142
94132
Step 1: Buy issue one of
Games-X - if you didn't then
why not write for a card?)
104593
44068
86991
35104
99907
28308
45733
71311
72317
118528
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158757
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30437
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28372
66869
100643
90006
73144
122428
117131
Step 2: Check\to. see if any of
this week’s Winning numbers
match the one On your card.
Step 3: Ifthey do match, send
your card to us and wait for
your prize! Easy, eh?
153066
121535
50970
135965
126020
148389
99251
69452
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19754
127269
154698
137589
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DIZZY COLLECTION
House: CODEMASTERS Team: OLIVER TWINS
MICKEY MOUSE
Heuse: SEGA Team: SEGA JAPAN
TEENAGE MUTANT HERO TURTLES
House: MIRRORSOFT Team: PRO
ARMOUR- GEDDON
House: PSYGNOSIS Team: P HUNTER AND’ED,SCIO
PGA TOUR GOLF
House: ELECTRONIC ARTS Team: LEE ACTOR
BACK TO THE FUTURE 3
House: MIRRORSOFT Team: PROBE
POWER UP
House: OCEAN Team: VARIOUS
LEMMINGS
House: PSYGNOSIS Team: DMA DESIGN
MONKEY ISLAND
House: US GOLD Team:
House: MINDSCAPE Team: BITMAP BROTHERS
HERO
House: GREMLIN GRAPHICS. "cam: 221B
WORLD
Fleuse: NINTENDO “2am: NINTENDO
CHUCK ROE
House: CORE DESIGN Team: IN HOUSE
GOLDE
House: SEGA Team: SEGA JAPAN
House: VIRGIN: %eam: PROBE
FINAL WHISTLE
House: ANCO ‘Team: STEVE SCREECH
SUPER MONACO | GRAND PRIX
House: US GOLD Team: Z
Meuse: BEAU JOLLY Team: VARIOUS
GOLDEN AK
House: VIRGIN Team: PROBE
TRACK AND FIELD 2
Heuse: NINTENDO Yeam: NINTENDO
_ a
| The biggest surprise this week is the
| sudden rise of the Sega Mega Drive
} version of Mickey Mouse racing to
number two! Who would've believed
that a single format console game |
could do so well?
Another of this genre is the NES |
version of Track and Field 2 which |
has emerged at number 20. Those |
bloomin’ Turtles have left the number |
one slot - again! Will they be back? E
New entries come storming in at
numbers nine, 11 and 12 causing a major
reshuffle around the middle of the chart.
The release of both the ST and
Amiga versions of HeroQuest show that |
the computer version of this classic board- |
game should prove to be just as popular
as other recent Gremlin releases.
Monkey Island irom US Gold/Lucasfilm |
is also proving to be a major success!
The Bitmap Brothers’ Gods, after its |
sudden dramatic downfall has remained |
at last week's position of number 10. The |
recent release of the ST conversion is
bound to affect the oncoming week’s chart
| position.
* New Entry
A Climber
@ Non mover
WV Faller
x Re-entry
oa
Turn to page 32
for our specially
compiled machine
specific charts
THE CONSOLE CAPER
Console games are even more expensive. The
manufacturing percentage is increased because it
costs more to produce miniature circuit boards than
bunging out floppy disks and cassettes.
Three quarters of the world’s population buy
music cassettes. Floppies are used around the
globe. With bulk manufacturing and buying like that,
its easy to keep prices down. But producing
console-specific cartridges costs lots.
Circuit boards, ROMs and so on aren’t cheap. Is
it any wonder that the average cartridge is
estimated by the industry to cost around three and a
half times as much to produce as a disk?
Because of their bulk, more storage space is
required which incurs increased handling costs,
and the console marketisn’t nearly as big as-that
for software on ‘normal’ media. The whole lot is a
recipe for expense.
oftware houses want nothing more than to part
S you from your hard earned. Huge budgets and
thousands of man-hours are expended on
investigating the current buying trends just so that
someone, somewhere can exploit the trend, giving you
want you want, and lining their pockets into the bargain.
LICENCE TO PRINT MONEY
You might think that for a software house, life is all
flowing champagne and fat cigars, as another in a long
line of monster hits is created and the money printing
machine is rolled out in the knowledge of big returns.
After all, upwards of twenty quid is an awful lot of
cash and if a few tens of thousands of kids around the
UK and a few tens more in Europe buy the game, they
must be making megabucks!
ifted week after week,
es sO expensive?
that's fifteen quid for
d a fiver for the }
There are a heap of
fat little slice of the
)
3
m © fh
oO
n
= le
o
oD oO
=
oO
Q
earn
per cent of
price is t
right. A full pri
costs around
16-bit fo
meaning the
taxman takes a
whopping
£3.50!
Next in line at t
is the distributo
ware houses and
throw muscle around the
_ FIFTY GAMES FOR THE PRICE OF ONE!
A few years ago, the combined
| record cleaner- and vegetable
| slice manufacturer Cascade
decided it was going to milk yet
| another easy market: computer
- games.
The company unleashed
| onto ah unsuspecting public their
| Cascade Fifty a compilation
| cassette tape of fifty er, “top’
games. You know the kind of
stuff, Hangman, Nim, Solitaire,
Lunar Lander and so on. The tape
| was available for every home
computer in the known Universe.
~=-Fortunately, the great buying
public is just not that stupid. Six
months ~-after release, the
compilation was being sold as
animal fodder, temporary
housing — anything in fact to try
an recoup the losses.
All. of which just goes to
show that compilations are
almost invariably thrown together
in order to milk a few pennies
more out of ah-already squeézed-
dry public.
You can’t blame the software
house. Once the money’s- been
invested in a product, they might
as well throw it on a disk'with a/
few other past top sellers, just in
case someone was holidaying on
Jupiter and happened to miss if
first time around! i
Compilations work because
the games have already been
programmed, marketed and
milkedThe alternative is to let
them sit around on shelves and
while there’s a.chance they can
earn more money;
software |
houses might as well put them |
out as compilations. ©
|
|
|
1991
+
country, effecting a forced entry into any previously
3 untapped retail outlet and leave no store owner
unturned.
] Software houses aren’t geared up to selling and
transporting their products so they pay a
distributor to do the job for them.
The distributor gets around five
per cent of the game’s price for
all this hard work. From our
hypothetical game priced at
£20 that figure equates to
a measly £1.
To
make money the
distributor must
, be responsible
for huge
amounts of units
and be able to
supply them at a
stroke.
One of the UK’s
largest ST, Amiga and PC
distributor Centresoft, says
“[we]. have excellent stock
availability. next day delivery,
tel an efficient dealer
All these abilities and more are necessary to the efficient
distribution of the latest software, and if it don’t get in the
shops, it ain’t gonna sell!
And so the games get trucked around the country
looking for a final outlet. When it’s found, the guy who
owns the shop wants his cut.
IN ON THE ACTION
Many stores have mail order operations as subsidiary
companies, but for the punter, there’s no substitute to a
rummage on the shelves. It's where you go to see your
mates, play the latest games and hand over your gelt.
Dealers can expect a 40 per cent cut of the price of
h game sold, which means a hefty £8 from a £20
ne. But don’t think the dealer’s getting rich from the
<ings. There’s a shop lease and upkeep to pay for,
f, local taxation and enormous competition from the
in stores such as W H Smiths and Boots.
From a game retailing at twenty quid, the software
ise can expect around £7.50 for originating the idea,
gramming and producing it. A fiver for the ‘house and
50 for the programmer? Forget it! Here’s how the
_~ ware house cookie crumbles...
Advertising costs megabucks, everyone knows that.
A double-page spread advertisement in a popular
magazine can cost several thousands, and a game’s
nothing without advertising. Unfortunately, the reverse
isn't true, so that although the software house might
spend £3 of their £7.50 cut on advertising, it's no
guarantee of success.
A decade or so ago it was popularly believed that
marketing men and advertisers could take on any band,
chocolate bar, car or watch, wrap it in ribbons and with
the right promotion sell it to a thrills hungry public — they
were wrong.
At the end of the day if your product isn’t good it
isn’t going to sell. Sure there are always a few mugs —
those who bought deeley-boppers and played ET on
their 8-bit machines — but you can’t expect everyone to
be taken in.
THE FINAL CUT
So three quid goes on the advertising gamble and the
software house is left with £3.50. The average game’s
development costs have been estimated to take about
30 per cent of the final profit. That includes paying the
programmers, story-boarders, musicians and all the
other gifted ones associated with the game.
Floppy disks bought in bulk cost between 30 and
40 pence each and a cassette tape, plastic case and
‘TWICE THE BITS =
TWICE THE CASH?
| The 8-bit market is dwindling. Software houses
‘assume that you’d have a 16-bit machine if you
| could afford it — they don’t understand concepts
such as ‘loyalty’ or ‘liking the machine’— therefore
if you can’t afford a decent computer, you
probably can’t afford to buy
a game at twenty five quid
a throw either.
What are they
going to do? Ignore
you and miss out ona
lucrative avenue of
exploration, or wait
until a game hits the
jackpot, bung out a
quick 8-bit
conversion at a cut
price and rake in the
resultant profits?
Didja guess which one? See, the game’s
already been developed, advertised and so on, so
the bulk of the money’s already been spent.
Bunging out the code to freelance conversion
merchants costs nothing in overall terms. The
software houses invest time, money and effort into
developing the 16-bit big sellers, then concentrate
on mopping up any other loose 8-bit cash that
happens to be floating around.
——
insert, around 25p. Let's say that what with duplicating
the games, buying the media and so on, manufacturing
costs are 25 per cent — 88p, which leaves £2.62.
So from a game that started out at £20, the
software house is left with a profit of a little over £2.60.
It's easy to see that if they don’t sell many units, they’re
gonna be well into the red!
And none of these figures take into account the
enormous lump sums necessary to buy up licensing
deals. Pay out something approaching a third of a
million to buy up the Turtles is a pretty big risk.
Producing a game is a gamble. Someone’s got to
put up the money and there’s no guarantee that an
increasingly sophisticated and discerning public (you!) is
going to buy it. If the software house is getting —
moderately — rich, it’s probably because they deserve it!
| Game...
| CD...
TOP TEN PRICE OF
ENTERTAINMENT
It's not all doom and gloom though. When compared to other forms of
entertainment, an addictive 16-bit game is positively cheap!
We compared the top ten pastimes to determine which offered
better value for money on a price/initial consumption time and lasting
effects equation...
Lasting effects
..-Months of addiction
..Months of shame —
a CD by the ‘wrong’ band!
Smelly hair, breath, cancer
..Bit of talking after
Product Cost Initial consumption (hrs)
2 minutes each.
LES Sree a sizes sot eeres
Cigarettes........ P2e
Cinema
Comic.......c00e 18s eaten rere per) (0) Saeco A eee per res ce other nee autets penn aes Depends on whether
it’s Jackie or Viz
Magazine ......... p57 a PE cr Pe Hours under duvet with torch.........ccssssceess Afflicted sight
Stamps ........0008 eo coro ee Hours pouring over AlbUM.........eee erences Severe unattraction to
otherhuman beings
Video. 2.22 Ge eevee sSanstesaesncnaatse AS ieee a rec r reese chen irc, Cereb eres Depends on whether it’s
; Death Squad or Bambi
24TH-30TH MAY 1991 GAMES-X 11
CYBERZINE
“We only supply members but you can
order at the same time as joining
Special Reserve
£6.00 membership includes:
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Graphics and featuring the adventures of the Neu-
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forthcoming games and a full catalogue of club offers.
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THERE IS A SURCHARGE OF SOP PER GAME FOR TELEPHONED ORDERS
(PLEASE PRINT IN BLOCK CAPITALS)
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IF IBM STATE
Computer DISK SIZE
Payableto: Special Reserve
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Item
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Software Prices include UK or EEC Postage.
World software orders please add £1.00 per item.
For non-software items such as joysticks or blank disks
please add 10% EEC or 25% World for carriage.
Overseas orders must be paid by credit card. GAMESX 12
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CHAOS STRIKES BACK ..
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CHIPS CHALLENGE
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CLOUD KINGDOMS
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CRIMEWAVE
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CUTTHROATS (INFOCOM)
CYBERCON 3
DAMOCLES
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EPIC .
4 EUROPEAN
EYE OF HORUS.
EYE OF THE BEH
FF 15 STRIKE EAGLE
FFISSTRIKEEAGLE2 .
FF16 FALCON ....
FF16 FALCON MISSION DISK 1
F16 FALCON MISSION DISK 2
Fi8 INTERCEPTOR ...
F19 STEALTH FIGHTER
F29 RETALIATOR_.
FAST BREAK (BASKETBALL)
F FERRARI FORMULA 14
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FIRE AND BRIMSTON
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FISTS OF FURY (DYNAM
4 NINJA WARRI
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THE INTRUDER ..
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IADOW ...
IMMORTAL
IMPERIUM.
INDIANAPOL|
INFESTATION
INFIDEL (INFO:
INTERNATION}
INTERPHASE
IT CAME FROM THE DESERT (1 MEG)
J. NICKLAUS GOLF .. 5
J. NICKLAUS:
- FIN,
2 - GIANTS OF EURO!
2 - RETURN TO EUR
2 - WINNING TACTICS Djs .
[ES
LOU!
KILLING;GAME SHOW.
KIND WORDS ce 0 (W/PI
KING: UNTY
KINGS QUEST 4
KINGS QUEST 4 (SIERRA) D/S
KNIGHTS OF LEGEND.
KULT _.
LANCELOT.
LEATHER GOD
LEGEND OF Ti al
LEISURE SUIT (SIERRA)
LEISURE SUIT v4 § & 3 (1 MEG)
LEISURE SUIT 'Y 2'(SIERRA) D/S
LEMMINGS ... ‘
LIFE AND DEATH
LINE OF FIRE D/S
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M1 TANK PLATOON
MEGATRAVELLER 1
MENACE.
MERCENARY.
MERCHANT COLONY
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MIG 29 FULCRUM
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MOON BASE ..
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MURDER D/S.
MYSTICAL D/S .
N.A.R.C D/S..
NAM 1965-75
NAVY S.E.AL.S
NEBULUS 2
NEVER MIND.
NIGEL MANSELL’S GRAND.
NIGHTSHIFT _...
NORTH AND SOUTH B/S:
BITUS . a
ANZA KICK BOXING (1
PAWN (M/SCROLLS)
PGA GOLF TOUR
PHOTON PAINT
(
E QUEST 2 (SIERRA) D/S_.
@L OF RADIANCE (1 MEG) (SS!
PGPULOUS PROMISED LANDS
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POWERMONGER DATA DISK 7 D/S .
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PRESIDENT ELECT (SSI)
PRINCE OF PERSIA
PRO TENNIS TOUR 2
PROJECTYLE
PROTEXT WORD PROCESSOR V5
PURPLE SATURN DAY ..
QUEST FOR GLORY (1 MEG)
QUEST FOR GLORY 2 (1 MEG) (SIERRA)
Gu eaiiRel 2 (SSI)
ane
Se ele TYCOON
SHERMAN M4 .
SILENT SERVICE
SILICON DREAM:
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SIM CITY & POPUL
SIM CITY TERRAIN EDITO
SKULL AND CROSS8ON
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LLBOUND gs
SPELLBREAKER (INFOCO
SPY WHO LOVE ai
STAR RAY .. =
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STARFLIGHT
STARGLIDER 2
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DRAGON SPIRIT, XYBOTS)
TEAM SUZUKI.
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Ke}
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TURRICAN 2 D/S...
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TYPHOON OF S¥&
ULTIMA5 .
ULTIMATE RIDE
UMS 2 (1 MEG)
UMS CIVIL WAR DISK UMS
UMS VIETNAM DISK (FOR UMS 1
UNINVITED ....
UNTOUCHABLES
WARLORDS (1 MEt
WELLTRIS
WHEELS OF FIRE (HARD
POWERDRIFT, TURBO OU
WINGS (1 MEG) (CINEMA\
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ALEX is victorious as he
completed Mario World —
before anyone and —
doesn’t stop reminding us. |
He asks everyone to bow ¢ A!
at his feet and lick his shoes because he! |
is the greatest. Unfortunately his head |
will no longer fit through we soot
|
4
a the hairiness of his upper tip |
for some time now. It has
gone beyond looking like an
evergrown caterpillar, and is
\now of a fairly reasonable standard. So |
| Bri, is that a Lemming on your upper lip,
or are you just ‘pleased to see me?
JOHN Games-X’s answer to
Bon Jovi, John Bon Hovis, is
currently writing his latest
song, entitled Mosh 'til you
drop. Playing lead guitar, :
\ John likes to wear leather, loves cowboy
| mate ‘on his Personal ute later...
~ Gameplay: °
| Lastability: 1
Presentation: 2
RELEASE INFO
C64 ¢£11.99 Now
Atari ST 624.99: Now
boots and wraps himself in chains, but!
Duzal,
PUuzZzieé
Ee
e
kee ep) playing fo
ogical contains 99 levels of
: E brain-teasing mayhem which
involves marbles rolling around,
a track and into a number of revolving
receptacles. Being played against time,
Logical is a desperate battle of pitting
your skills against the ever decreasing.
clock.
With so many of the charts being
dominated by shoot’em-ups these days,
Rainbow Arts have decided to released
a hard-hitting puzzle game. that,
although different from their excellent
Turrican 2,
addictive.
should prove just as
According to the Rainbow Arts:
team, Logical is no simple game, nor is
it the usual mind-teaser. In fact. it
promises to be more than that. Behind
the simplistic graphics lies a well-
thought out game and the conversion
from idea to product has been
successful.
DON'T LOSE YOUR MARBLES
The game is based around small
marbles of various colours and turning
wheels a la Downfall. The idea of the
game is to simply collect the balls in the
slots on the disk, each one having four
holes.
Direction arrows
that only allow
one-way travel &y
The colour
changer varies
the balls as they
pass underneath
The cursor,
controlled by mi
either mouse or
joystick
Traffic lights _
only allow a
ball of one
colour to pass ©
The four ball gi
time limit
games
being addie
., can only grab the joystick and
for hours on end. Logical follows
pick up but impossible to drop!
are renowned for
tive. No one knows why,
Ge
sun
_ The game would be easy, if wasn’t
for the complex design which makes up
‘the levels and the obstructions that
“slow your progress down. On top of this
you must collect balls of the same
‘colour in the same receptacle in order
‘to win.
The balls come in four colours: red,
‘green, blue and yellow. They enter from
‘the top of the screen and keeping
‘rolling along the same path until a new
way is found — probably a wheel will’
open a hole to let it through. A new ball
‘is released each time one is taken from
‘the top row, although there is a time
imit that pressures you into collecting a
loose ball.
When, and if you manage to fill a
‘disk with balls of the same colour it will
explode. This means that you have
completed it and it doesn’t need to play
any further part in the game.
Any excess marbles however, can
be flooded into previously exploded
wheel to make space.
The only exception to the above is.
when one or more receptacles are
linked. They will only explode when all
of the linked wheels are filled with
uniform balls.
THE SANDS OF TIME
A small display somewhere on. the
screen will tell you which colour balls
will be next from the top. Also an
hourglass shows how much time you
have left.
Along the row where new balls”
enter, an increasing line creeps from
| The level
entitled
is fairly
n atory. Two
a tele-
porter
being the
i of conh-
ection
mm The release track
where the balls
appear
Q@liay Loads of
revolving wheels,
each with four
receptacles
Colour handicap
means you have
to complete the
wheels iin a
= certain colour
order
_The hourglass
reveals how
much time
1 you've got left
Two Islands
self-explan-
i sections of
i space, with
only means
|
‘tight to the left of the sereen, showing
how much time you have left to use the
ball rolling at ihe top.
Having completed the first few
levels, you will shown new obstacles
that make the game harder. To start off _
you will be blocked by a traffic light.
These sit across the pathways and
only let balls of certain colour through.
Colour changers also haunt the roll-
Ways, and any ball passing through will
be changed to the colour shown on the
top of the changer.
GOING YOUR WAY
Direction arrows guide your
around the maze of tunnels, but
object trying to go agains
the arrow will be thrown in th
direction.
Teleporters often take th
conventional tracks, and
touched by them will
receiving teleporter. 1
traffic light with
allows you to explo
have been filled in the order that the
lights are stacked.
Either mouse or keyboard controls
the cursor. The left hand butte s
and starts a ball rolling. The aght
will rotate one of the wheels
At the end of each level you wi be
‘given a score and a password. The
“score you are awarded depends on
how long you have left on the timer
and also takes other special matters
into account. The password simply
allows you to enter the game from the
level you last attempted.
o
DIRECTION
ARROWS -
appear quickly |
and cause big |
problems
|
| TRAFFIC
LIGHTS ~ often
placed at key
points to make
the later levels
harder
; COLOUR
CHANGER —
situated over
the track and
| switch the
ball's colour
STANDARD
PATHWAY —
guides the
maroles
| around
| COLOUR
| HANDICAP —
indicates the
order in which
they must be
completed
fore you cnean ona revel you can ahave a sneak preview of thes stage.
will give you some idea to where to start drooping the balls
1-1
Li
ge to destroy the first few wheels, and the balls are
ill on your side so keep going
With only one ball left to fill and oodles
those excess balls by creating more colo es
n this day and age where everyone
| apes over visually stunning graphics,
ear-shattering sound and above all,
floods of violence, you wouldn’t think
there was a place for the geod old
fashioned puzzle game. However, you
couldn't be more wrong.
Playing a puzzle game like Logical
makes a change from picking up the
latest piece of software and kicking some
alien’s butt for the umpteenth time.
Thankfully Rainbow Art’s latest game
makes you use you head and not just your
itching trigger finger, and proves that
these so-called boring games are just as
addictive as any other product on the
market.
While being filed under the same
type of game as Lemmings, the product
itself is very different. Logical is best
described as a mixture of Krisalis'
Revelations and the boeard-game,
Downfall.
Logical is an excellent puzzle game,
and offers surprisingly good graphics and
sound for a game of this ilk. A throbbing
tune beats throughout the game,
accompanied by some neat spot sound
effects.
The first few levels are easy, and you
should sail straight through the first 10 or
so. You still however, have another
eighty-odd that get increasingly difficult,
with the addition of numerous obstacles.
Not only does the game remain
addictive throughout, the little touches
like the addition of traffic lights and
colour changers ensure that a game with
a longer lasting appeal.
42/OR
auc 18)
Lastability: 18
Presentation: 16/20
RELEASE INFO
Amiga £19.99 June
Atari ST £19.99 June
IBM PC VGA/EGA £19.99 June
C64 ¢£9.99 June
_ 614.99 June
|
Ki I
a:
@
Ts
FACT FIL
Software House: Thalion
Programmer: Thomas Behrends
Graphic Artist: Thorsten Mutschall
Music: Thorsten Hippel
he software industry apparently
wants us to start using our brains
again! Puzzles seem to be appearing by
the truck load, and this is definitely a
good thing.
The mindless shooty shooty game
seems to be taking a brief back seat
over the summer period.
Tangram is a simple but effective
little brain teaser which will keep you
occupied for hours. It’s addictive and is
one of those games which will make the
time disappear without you noticing.
Tangram will appeal to players of
all ages as long as they've got a couple
of brain cells to rub together.
As you can see from the
screenshots here the graphics are of a
very high standard and they manage to
evoke a certain oriental charm. Likewise
the music is suitably Far Eastern in its
style as it rambles on in the background
The Chinese were definitely
advocates of the premise that simple is
effective. Tangram is proof of this.
Gameplay: 16/20
Lastability: 18/20
Presentation: 15/20
RELEASE INFO
Atari ST £95.53 June
The first level is relatively simple to bend your
brain around and will break you in gently
» Ancient Chinese geile games seem to be undergoing’ a
e) resurdenes in popularity. Last week 1 had a look at
Activision’s 3,000 year old Shanghai. ll, and.new there's
Thalion’s 4,000 year old Tangram to attempt. What geometric
" puzziement awaits...?
angram is an _ ancient
Chinese puzzling game in
which you have to put
seven specifically shaped
geometric forms on top of a
darkened figure in a playing area.
This shaded area must be
covered exactly using the different
shapes, and there is a time limit in
which the task must be completed.
The game offers a total of 200
different figures which vary in
complexity.
Control over the puzzle is
simple, you can select and deselect
the geometric figures by clicking on
them at the side of the screen and
then they can be placed on the
playing field. The next step is to slot
#4, Every 10 levets
you are givena
# bonus screen
where you must
match up pairs of
icons which are
randomly
scattered around.
You've got to be
quick as it's
against the clock
_them into various parts of the
screen by rotating them and then
simply dropping them in.
Ahhh! It’s a cute little bunny rabbit. This one’s easy, but just
you wait till you see some of the ones on the expert level!
Now this sounds fairly simple
doesn’t it? Well, there is a slight
problem in that for each level of the
game, there’s a limited number of
each of the shapes, and you must
use all of them!
The first few levels of the game
are relatively simple and let you get
to grips with the control method and
the idea behind the game.
As you progress the figures
become more difficult to complete
and the time limit which you have to
complete the set task reduces.
GENTLE BEGINNINGS...
Now, regardless of what you may
think, the more simple the shape of
the actual figure, the more difficult
you will find it to complete the
puzzle. | can’t tell you the problems
| had trying to fill in a simple square!
At certain stages in the game
the challenge will change to give
you a break from the brain strain.
These bonus stages require
you to click on pairs of matching
icons which are scattered around
the screen in a random fashion.
You have a very short time limit
here so you're going to have to be’
very quick.
As puzzle games go this is
certainly a very good brain teaser.
Those of you who find they can get
the old grey matter around most
spatial reasoning puzzles will
probably find the first few levels a
bit boring.
However, the later stages and
the more advanced skill levels will
prove to be a real challenge.
Fortunately there is a password
system which allows you to skip
levels so you don’t have to put up
with the tedium of working through
the easy bits.
On the whole | would have to
say that this is not at all bad. It
reminds me of an old puzzle game
called Pythagoras. This is just as
addictive.
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r X is
2
be
are pleased to
find some that
‘for Chase HQ or
_ be force
lot of very interestin
what they do. If you
oS ~ fs A
st cheats, or so he says. We here at Tip-X
ay have! But PLEASE, try and
s! If we get another cheat
odes, we will
mings fun c
We've also been getting a
ut no description of
d to know...
totally again
receive any you m
are for recent game
Batman or any Lem
d to take desperate action.
g sounding cheats 6
want a prize we nee
HORROR
“ZOMBIES FROM
c- THE CRYPT
— MILLENNIUM
| if you're having trouble i
2 in the dark and din
| your crypt this should come in useful eS
5 SEO erga cae if you try typing in the word
2 Be Noe asked for a level code, you will be i
ented with the glorious reward of infinite lives!
a
44. HLLi
12. HGL1
43. ZLLi
414. ZGL1
415. GLLA
16. GGLi
&
on ST + eae ee
2. eS [ PASSWORD
: se a 33 B = sete é
a i
POPULOUS
ae tONIC ARTS Loe |
Ano
ea Populous tip, but this
ies nly works on the Mega
a ae First,
eae oe then hold down i
Pee ist Pressing either 5
une n until a bunch of "
Coa appear on screen
ce 3d se numbers you an,
Bie: ae the world you wish :
ae < hanks very much to!
lolbrook from the Isle of
select aj)
Se
4 Here’s a cheat that we’ve known
| about fora while, put Kevin Fernando
| from Stirling in Scotland is the first to
— RAINBOW ARTS
x by pressing help (sp:
and make selection
and 2 followed by ESC until the game
ace bar on ST)|_ = |
1, then press 4
‘starts, you will be rewarded with |
infinite lives and special weapons-
The aim of the game is still the same, collect bombs before
a _ they explode, but this time the playing areas are much bigger.
— Beginners to the game will struggle on the first levels. soa
lovely in-depth player's guide should help.
a 2
=~" Scrolling from top to bottom of this
» fevel is fairly easy. Bombs
aren't essential on any of the
passages. Guide Jack straight to the
bottom as quickly as possible
don’ ‘t need to be collected i in Siler to complete the leve ‘..
Mt
3 H Try to keep jumps low on the horizontal stages unless you need! athe to.
jump to a high ledge or avoid an enemy an
m Open all boxes in the Bons screens and collect them on the Way out as
B this is the safest way
Remember the patterns of the ‘Power’ icon on the royal palace screens.
They are similar to the original Bomb Jack screens
ecru Eelage
Saree, OG ae OD SD
swe BOSS, Se
oles
The passage on level one scrolls from left to right and is very simple. The enemies which
appear are pretty clever so speed is essential. Try to make your way to the palace rooms
quickly. Be careful as one the pathetic enemy men turns into a really « deadly creature and
faki g the top
route towards the end you will be able to collect an item SHE opens the onus screen.
__ It is also the correct route to take. = 3 . : <
28 GAMES-X 24TH-3OTHMAY1991
ILLING CLOUD PLAYER’S GUI
The SFPD XB500 hoverbike is your only true
| friend when you're out there searching through
the smog. Keep it fuefied up andfullyarmed
are more a nuisance than a threat and
“The Black Angels’ surveillance pods Tg bull Ages" Gestotn Ohogs. Harisdf Bean Toten fet .
arden man NO Okecsion
On the first level, ali of the action will take
place on Nob Hill, so make sure you deploy
your backup to this location. Fly to the location
above the cloud level, scanning any movement
using your radar. Only dive beneath the cloud
when you are practically on top of your target.
Quickly get hold of the net pod and then
capture the droid when he isn’t moving
Steve Grenco is your main target when you
attack the second level. Your object is to
apprehend his hoverbike
Angel flight pattems are sporadic - hit ‘em
when they stop! Don't get too close as an
unopened net missile can destroy them
When deploying your backupy bear in mind that
you only have ten of both the nets and the
PUPs. Try to only deploy one of each to cover
each mission and make sure that they don't get
blown up by any hostile activity
Under the cloud make good use of your radar: __
te track any movement. Fly slowly and keep
your eyes peeled! Try to hug the ground, and if S
you get any hassle from a trigger happy Black
Angel, use the buildings as cover :
at the armoury, the life support system is a
definite must. The extra fuel tank is also
advised. The cannon is best but the machine-
guns are adequate. Judge your equipment by its
weight, remember it will effect performance
You'll probably find that your best method of
navigation is te follow the roads and streets
around the city. Doing this will help prevent you
» from getting lost! It is very easy to forget about
the different levels of radar magnification im
Thisgame_.is_ really what Midnight /Resistance should have been. Fast, addictive,
Mission one on level one is set.in'Colorado.
This mission will give you'a goodlidea of the
way the emeny is going to come at you in the
future. It’s‘a good practice stage, but if you
want to progress through the game quickly
your best bet is to skip it completely
pinion PLAYER*S GUIDE
t cit — e * CC ’ 2 =
Collecting either the gfeen or the blue globes
will bump up your fuel supply.allowing you to
complete the section more easily. The green
ones will appear throughout the game, but the
blue ‘uns onlyiturn up on Jater levels!
The yellow globes are a rare commodity
which will provide you with extra turbo boosts.
You're going to haveito keep’ your eyes peeled
becaliseithey don't appear very often!
Try to save a boost for the end of the level just
in case you run out of fuel. All being well it
should just push you past the necessary
boundary to start the next level
Arrggh! Aman drops from a helicopter and
attempts to beat you over. the head with a big
stick. How do you shake him off? Well, your
best bet is to dola big boost j jump and hope
that he falls‘off. Failing this; you may find that
simply crashing your boat is the easiest eWay of
getting rid of him ©
20 GAMES-X 24TH-30TH MAY 1991
arcade.-quality. action. Only one’ problem, it’s incredibly hard. So now you lucky Pa
people here's a guide to the harder points.of the game... and a bit mere.
Mohey is an important commodity which can
be gained by collecting the bags which hang
from the balloons. Your best bet is to use your
Goost and pull back straight away causing your
boat to Glide into'the air. Do not push forward
on the Stick as this will causeiyour flight to be
prematurely terminated
70S SELECT
70 BUF
C&SH: $z1S500
{SHIEH
+ 5000
FLANER 4 :
= 5000 10000
DONE
In Ziggy’s Weapin Ffonbe you havea
profundity of potential meanie manglers at
your disposal. All of the weapons have their.
uses, but some are decidely more useful
than others.
Arnie’s favourite, the Uzi 9mm is a very
At Lake. Huron you will find loads of pink boats,
which when shot will drop green fuel globes.
Watch out though, ‘cause there are lots of
mines bobbing about in the water
cet
In the Pacific there will be c ifeFally hundreds &,
boats for you to contend with, and all of thim
seem to have particularly nasty intentions! If
you actually manage to get past this section
though; you will be treated with a bit of a
surprise —meet the Shadow face to face as you
holiday together on’a peaceful island!
In the Hydradome. you will be able to get your
grubby mits on loads of useful items. Guide
your boat through the hoops to get some
luverly moolah; and zoom through the nets to.
obtain fuel. If you make a mess of one of the
jumps, and crash, the bonus stage’ will come to
an abrupt end :
10000 |
OONE
good weapon which will last a for quitea
long time?
The,Nuke is like a smart bomb, and is easy
to set off by accident:
Flame-throwers are practically useless.
The final mission Will take you across the world,
to Libya. Your mission here is to transport a
doomsday device, and make sure that it does
not fall into the wrong hands
STRATEGIC
SUGGESTIONS
Fuel is the most valuable commodity —
make sure you keep Forenisbing
supplies
Remember! You can cycle through the
Special weapons
Save a boost for the end of the a if
you can
if your fuel is low use the turbo boosts
mid-level. Flying doesn't use up fuel
Shoot as many pink boats.as you
possibly can
Get as many globes as you possibly
can throughout the game.
5
remains o
peace. Here i
eco
To begin with you must head straight to the Scumm
Bar where you can talk to some of the pirates. The
one in the red jacket will tell you about the
governor. If you ask the correct questions he'll also
give you a little information about pirate LeChuck
After this head inte the kitchen and
stand by the door and wait for the
cook to exit and go into the other
room. When he does, rush through
the door and collect the meat from
the table. Under the table you will
find a pot, pick it up as well, You
will need this later on.
Now head to the house on th
side of the island. Here you
Captain Smirk who can
how to use the sword. V
reach the bridge you will
and be stopped by a Het He will
ask you for some sort of payment to
Practise your sword fighting with
the wandering pirates on the island.
This will take some time as you will
have to learn different insults. To do
this you will have to lose a few
battles and the unknown insults will
=
ang a
Young Guybrush Threepwood has a problem - he wants
te become a pirate. Trust him te pick now toe discover
this. For at the moment every pirate on Melee Island is
scared to - sail as a feared and very dead pirate still
1 i and he threatens to destroy the
olution to the first of the oe trials.
@ $Gi
To get the fish on the + dock you
will need to move the seagull. To do
this you should stand in the bottom
right of the dock and the plank will
tip, knocking the bird into the air,
Repeat until there is enough time
for you to get the fish and then
leave the room
allow you past. Just give him the
fish from the dock behind the
kitchen and he will be happy
enough to let you past. As you head
into the woods he will perform a
transformation act which the player
will watch. Weird!
be added to your knowledge. They
can then be used against other
pirates who will sive you the reply.
Continue fighting until a pirate says
that you are good enough te fight
the sword master
If you want know more talk to the pirate with |
the glass eye, he is scared stiff of LeChuck but |
will still reveal the whole story.
Talk to the dog by the curtain for more
information. When you have finished go into the
Exit the bar and head into town.
Don’t talk to the citizen as you will
need some money to buy a map
from him. Go across the street and
talk to the men of low moral fibre.
They will tell you anything you want
to know about rats or circuses, You
can get two pieces of eight by
taking the PTA minutes from them
in the voodoo shop you can get
a rubber chicken with a pulley
through it. You will find a use for
this later
backroom and approach the important looking
pirates and tell them that you want to be a
pirate. They will then reveal to you the three
trials which you must complete if you are to
fulfill your desire
Continuing further into the
town you will encounter a shop.
Enter and buy the sword from the
shopkeeper. If you don’t have
enough money head to the outside
of town and talk to the Fettucini
brothers about volunteering for the
circus troupe.
Use the pot from the kitchen as
@ helmet. When you have the money
you can buy the sword and shovel
from the shopkeeper and buy the
map from the citizen of Melee
When you first reach the house Smirk will not want to train you, show him
the sword and persuade him that you have what it takes until he agrees
To get to the sword master you
must tell the storekeeper you want
to see her. When he leaves, follow
him to her piace of residence.
Remember that you can only fight
her after a wandering pirate tells
you that you are good poak
When actually fighting her you
will have to be creative with -
comebacks to her insults. You hav
now completed the first trial. The
rest of the game is up to you!
24TH-30TH MAY 1991 GAMES-X 31
oads of re-entries this week for some reason. |
SWIV, Final Whistle, Turrican 2 and Navy —
Seals are all beginning to appear on the
various formats across the charts. Could this be
A quick shufty through the old 64 Chart will reveal
quite a surprise, Mini Office 2 in the charis! Are 64
owners going all serious on us?
a The first two positions in the ST Chart have failed
| to change for yet another week, but it’s nice to see
hat Bullfrog’s excellent Flood is making a
reappearance on the budget label. Hy so too. Monkey Island has proved to be very popular | give any tips ‘on Monkey Island that you could’ wish
Amiga owners still seem to be hooked on | as well. for just call him on 0625 878888.
Oh, our resident expert, Brian Sharp is free to | think it's about time that something interesting
Fett
ARMOUR-GEDDON
House: PSYGNOSIS Team: P HUNTER AND ED SCIO
MONKEY ISLAND
House: US GOLD Team: LUCASFILM GAMES
GODS
House: MINDSCAPE Team: BITMAP/BROTHERS
PGA TOUR GOLF
Mouse: ELECTRONIC ARTS Team: LEE ACTOR
HEROQUEST.,
House: GREMLIN GRAPHICS Jean: 221B
CHUCK ROCK
House: CORE DESIGN cam: IN HOUSE
SUPERCARS|2@
House: GREMLIN GRAPHICS %cam: MAGNETIC FIELDS
FINAL WHISTLE
House: ANCO Yeain: STEVE SCREECH
SWIV
House: STORM Team: RANDOM ACCESS
WONDERLAND
House: VIRGIN Team: MAGNETIC SCROLLS
DIZZY COLLECTION
House: CODEMASTERS Yeam: OLIVER TWINS
CREATURES
House: THALAMUS Team: APEX BROTHERS
TEENAGE MUTANT HERO TURTLES
House: MIRRORSOFT Team: PROBE
LAST NINJA 3
House: SYSTEM 3 Team: IN/HOUSE
HOLLYWOOD COLLECTION
House: OCEAN Hea VARIOUS:
BACK TO (HE.FUTURE 3
House: MIRRORSOFT soon: 2 pall
GOLDEN AXE
House: VIRGIN Team: PROBE
SYSTEM 3 PREMIER COLLECTION
House: SYSTEM 3 Team: VARIOUS
MINI OFFICE 2
House: DATABASE Team: MANDARIN
LEMMINGS
House: PSYGNOSIS Team: DMA DESIGN
FINAL WHISTLE
House: ANCO Team: STEVE SCREECH
FLOOD
House: ELECTRONIC ARTS Team: BULLFROG
KILLING CLOUD
House: IMAGEWORKS ‘team: VEKTOR GRAFIX
VIZ
House: VIRGIN Team: PROBE
SPEEDBALL 2
House: MIRRORSOFT {¢ain:BITMAP BROTHERS
CHUCK ROCK
House: CORE DESIGN Team: IN HOUSE
HER Q
House: GREMLIN GRAPHICS Yeam: 221B
BIG, BOX
House: BEAU JOLLY Team: VARIOUS
TURRICAN 2
Howse: RAINBOW ARTS Team: FACTOR 5
DIZZY COLLECTION
House: CODEMASTERS Team: OLIVER TWINS
TEENAGE MUTANT HERO,TURTLES
House: MIRRORSOFT Team: PROBE
POWER UP
House: OCEAN Team: VARIOUS
SUPER MONACO’GRAND PRIX”
House: US GOLD Team: ZZKJ
F16 COMBAT PILOT
Heuse: DIGITAL INTEGRATION 7<2it: Di
NAVY SEALS
Heuse: OCEAN Teait: JOHN MEELAN
BACK TO. THE FUTURE 3
House: MIRRORSOFT cam: PROBE
ROBOCOP 2
House: OCEAN Team: SPECIAL FX
BIG BOX
House: BEAU JOLLY Team: VARIOUS
GOLDEN AXE
Heuse: VIRGIN Team: PROBE
au i
happened in the Budget Chart. Paperboy has been
around now for a total of 80 weeks proving that it is
Still one of the best. But will we ever see the downfall |
of the ever present Dizzy games?
There are no new budget entries at all this week, :
but there have been a couple of re-entries in to the |
charts. Quattro Adventure along with the other
Quattro thingymigigs is proving to be as popular as |
it ever was.
Last issue we ran a review of a game from Team |
17 called Full Contact. This karate game received a |
‘
favourable review but we accidentally quoted the price |
at £19.95. This would have been excellent value, but
Price of £9.95! This should make it a sure fire winner
and is bound to make an impact on future charts. Our
apologies to Team 17 Software for the mistake.
we PBST learned that it will be launched B the asking |
Bile DIZZY COLLECTION
House: CODEMASTERS Team: OLIVER TWINS
APB
House: DOMARK Team: WALKING CIRCLES
BACK TO THE FUTURE 2
Neuse: MIRRORSOFT Team: PROBE
BIG BOX
House: BEAU JOLLY Team: VARIOUS
House: OCEAN Tear: GREG MICHAEL AND STEVE SHARK
TOOBIN
House: DOMARK Teaint TENGEN
FUN SCHOOL 26-8 YEARS
House: DATABASE Team: MANDARIN
SUPER MONACO GRAND PRIX
House: US GOLD Team: ZZKJ
POWER UP
House; OCEAN Team: VARIOUS
GREMLINS 2
House: ELITE Team: TOPOSOFT
SUPER MARIO LAND
House: NINTENDO Team: NINTENDO ENTERPRISES JAPAN
DOUBLE DRAGON
Heuse: NINTENDO Team: NINTENDO ENTERPRISES JAPAN
SPIDERMAN
House: NINTENDO ‘ear: RARE
LES QUEST
House:NINTENDO. f<aim: NINTENDO ENTERPRISES JAPAN
Super Marioland has managed to
crawl its way to number one proving
that Mario is as popular as ever. Now,
Alex can play Mario on the move, and
maybe even complete that one, eh? But
will it stay there for long?
The street fighting Double Dragon
is doing well but has failed to reach the
elusive top spot for another week.
Maybe a conversion of the sequel is in
the pipeline?
That web slinging Spiderman has
dropped from the prestigious numero
Uno spot down to number three.
Wizards and Warriors hasnt
budged from number five for the last
month, and is one of two non movers in
the Gameboy chart this month.
* New Entry
A Climber
© Non mover
¥V Faller
Re-Entry
es 2
MAGIC LAND DIZZY
House: CODEMASTERS Team: OLIVER TWINS
DRAGON NINJA
House: HIT SQUAD Team: OCEAN FRANCE
DOUBLE DRAGON
House: MASTERTRONIC Team: BINARY
PAPERBOY
House: ENCORE Team: NEIL BATE
EURO BOSS
House: E AND J Team: IN HOUSE
QUATTRO ADVENTURE
House: CODEMASTERS Tcam: VARIOUS
SCOOBY DOO
House: HI TEC Team: IN/HOUSE
C'S ELEPHANT ANTICS
House: CODEMASTERS ‘¢am: GENESIS
MULTIMEXX. 1 GOLF
House: KIXX Tear: IN HOUSE
CONTINENTAL CIRCUS
Heuse: MASTERTRONIC Yeam: TEQUE
FANTASY WORLD DIZZY
House: CODEMASTERS Team: OLIVER TWINS
QUATTRO RACERS
House: CODEMASTERS Team: VARIOUS
CAVEMANIA
House: ATLANTIS Team: SHAW BROTHERS
KWIK SNAX
Reuse: CODEMASTERS Team: OLIVER TWINS
SPITTING IMAGE
House: HIT SQUAD Team: VECTORDEAN
All Games-X charts
are compiled by
Gallup Ltd, and are
copyright of
European Leisure
Software Publishers
Association.
To be or not to be a games programmer? That is the
question Leslie Bunder poses in the next stage of giving
you the ins and the outs of careers in the games industry.
here must have been times when you've
played a game and said to yourself, “I could
do better”. If you really think you can and
have a love of computers and games, then a career in
writing games could prove to be for you.
WHAT YOU NEED
Naturally an interest in computers and games is
essential. You must live, breath and sleep games.
There are no major qualifications needed to be a
programmer, but many of the top ones have ‘A’ levels
in physics, maths, art, computer studies and also
possibly a degree in one of those subjects.
Many programmers started off writing demos in
their spare time. Often, a good route for a would-be
programmer is to write a demo and then put it into the
PD scene because game project managers from
software houses often look at public domain to see
what's going on.
WORK AS A FREELANCE?
If you don’t like the idea of working as part of a team,
or if you want to pursue programming in your spare
time, then going freelance could prove to be the best
option. Being freelance however, means there isn’t
much security.
You will have to constantly motivate yourself,
there’s no holidays or anything else like that. But you
can choose the hours you want to work and you'll
probably be based at home.
WHAT SOFTWARE HOUSES AND DEV TEAMS —
THINK OF PROGRAMMERS
“A real pro will send a demo package consisting of
game overview, instructions and also pointers so that
we can see the best aspects of the game. We are
careful who to employ as we are concerned with only
The easy, peasy 10 step guide to
getting your game published
1. Write a game.
2. Ring around the software houses and find out |
the name of the program development manager. |
3. Duplicate 10 copies and send off to 10 software ||
houses. Don't forget to stick it in a Jiffy bag and |
use recorded delivery.
4. Wait a week and phone up software house...
| 9. ...and another week for them to return your call.
6. Arrange to go and see the software house.
7. Turn up to your meeting on time and look smart!
8. Yippy, senior software house supremo says
“Yes to you!”
9. Get yourself a lawyer and get ‘em to read |
through your contract. |
10. Software house takes on your game and offers
you loads of money.
releasing quality games. Before we take anybody on,
we inform them of our requirements so that the project
is of the highest standard.
Any programmer with programming ability and a
realistic attitude will find a promising career with us.”
Sean Kelly, Projects Manager, Gremlin Graphics
“Most programmers are overworked and underpaid.
They don't get the credit they deserve. At DMA we try
and offer better conditions, like bonuses and holidays
plus also provide a good environment to work in.
In terms of producing quality work, programmers
tend to be better than they used to be.”
Dave Jones, Boss of DMA Design
THE PAY DEAL
It's important not to believe all the hype about how
much you can earn. If you are working in house full
time, for a software house or development team you'll
expect a starting salary of no less than £7,000.
Like all aspects of work life, pay and conditions
do vary enormously. Some software houses and
development teams pay their top programmers
upwards of £20,000 per year. If programming in house
doesn't appeal there is always doing freelance work.
Remember wild claims about making fortunes,
are precisely that, just wild. A reputable software
house will offer you a reasonable amount of money
with good medium to long term plans.
FUTURE CAREER PROSPECTS
So you've been writing games for a few years, you’ve
chalked up a couple of number ones, now where do
you go from here? The answer is quite simple, right to
the top. You'll probably be recognised by software
houses and eager companies who will be waving their
cheque books at you so that you join them.
You will either carry on programming or progress
onto a management role. Whatever happens, one
thing is for certain, as long as you have the talent,
there’s certainly going to be no shortage of work!
WHAT'S IT LIKE BEING A
PROGRAMMER?
Brian Watson
Programmer DMA Designs
“For me it started off as a hobby. When | was
doing Lemmings | used to work anything up to
14 hours a day as | really enjoyed it.
With games programming, rather than
normal programming you learn much more and
it's a better experience as you are aware about
how to make things go faster.
I've done a degree in computer studies
which has made me more aware of different
techniques to use.
People should try and do some formal
training as it will make you more aware all all
potential programming problems you may
encounter.”
Jez San, programmer and big boss
Argonaut Software
“If you are freelance you can work for a long
time with very little money until you hand the
project in and then you're rich! | personally
spent two years writing Starglider and it was
financially difficult during those years until the
game was completed and | got paid.
These days it is better to join a team of
programmers as games are getting bigger and
better, one person can’t really do everything.
The only way to get console work is with a
development company, as the console
companies very rarely trust an individual to do a
game.
‘There’s no need to wear an anorak and
carry a train log book. Programmers are quite
normal and lead everyday lives.”
34 GAMES-X 24TH-30TH MAY 1991
| WANNA B 1 O!
Yo, my problem is what do I do to get to be
writer for Games-X. In my opinion it’s the
best value computer mag ever. Anyone can
afford it, and are able to be an up-to-date
computer dude (I didn’t write this stuff - Dr
X). | want to write and review games for you,
but I’m only thirteen. In my opinion I’m the
best guy for the job.
lan McSomebody, Liverpool.
PS Please send me some goodies
Dr X: lf we employed everyone w
for the job, Games-X would
no said they're the best
now have roughly a
thousand staff writers. You must go through a series of
a ee ae =e
Do you reels want to be a reviewer and look like this?
It's the long hours and the amount of work that we
have to do that make our eyes bulge and dry up! (Oh,
and I thought that Doug was born like this — Ed)
interviews before you can work for our dedicated mag,
such as having to meet the evil Hugh Gollner.
If you can stand this, you’ve got a good chance.
However, you must have a good standard of English —
one thing which | noticed needed touching up in your
letter. In future don’t spell Games-X with two Ms and
writer only has a single T. In reply to your PS, we’re not
a charity so go away.
CGANZE DP AEE
3ONGS OF PRA MISE
What I want to now is how do you know so
much about games? When you receive a
letter, do you have to ring up your secret
contacts and get the answers from them, or
do you actually know the answer to every
letter you print. Also which of Games-X’s
writers is Dr X? I don’t reckon that there is
such a person.
R Tennant, Basildon.
Dr X: So you think I’m a creation of someone’s perverse
mind, do you? How can you even think of such a thing,
you cruel excuse for an amoeba. One of Games-X’s
writers could not possibly answer the questions which |
get asked, and sometimes even | get stumped to sort
out people’s personal queries.
I'm a Doctor in the general sense so please don't
ask me for cures for the common cold or for athletes
foot. As for answering each letter, | wouldn’t expect you
to understand so I’m not going to bother explaining. So
just read the ones | do answer and be happy with them.
| {|
THE UNF | NV
You seem to be pretty hot on ‘the Super
Famicom, so | was wondering if you could
help me on this one.
If | purchase an imported Japanese scart
version of the Super Famicom in Canada will
it be compatible with my monitor here in
THE |
England, and will it accept English Famicom
games when they finally become available.
S Chilvers, Bethnal Green.
Dr X: Unfortunately as far as | can tell the answer to your
question is no. A Famicom purchased in Canada will
most likely be set to NTSC, whereas you need a PAL
unit in order to run it off your standard English monitor
and power points. There are numerous shops which
offer to change a machine to fit the British standards, but
you'll have to find out more as to where and how much
the process costs.
LIGHT
Tic
FANTAS
lam writing to Li you stiiredl tices are any
light guns or joypads available for the Atari
ST. If so, how good are they and are they
worth splashing out a serious amount of cash
for.
Alex Caunt, Scarborough.
Here we see STA’s Alan ‘Bond’ Bunker, posing with
Golem’s light gun. The smooth-talking teenager is a
real ladies man, so if you're interested contact...
Dr X: In answer to your query about light guns, yes there
are some available. We've got one in the office, but in
my opinion you're better off using a torch as you get
better results. For the price you have to pay for one, you
get a poor quality piece of equipment which has an
exceedingly limited software base. You get two games
with the pack, but both aren't even worth the disks they
are on. You're better off sticking with your joystick.
MN ‘ Tt a [3 : DAN iv
Please can you help me with my problem. The
game in question is TMHT, and the level I’m
talking about is the underwater dam scene.
Could you possibly tell me the best way of
making my way through screens and make
the reply quick - I’m drowning!
Martin Kingston, Orpington.
Dr X: Using the latest piece of technological hardware,
Dr X in conjunction with Games-X brings you a massive,
awe-inspiring, truly-amazing digital landscape which
actually shows you the way out. Forget the directions,
see the answer for yourself in the screenshot below.
Follow the route shown above and dismantle the bombs on the way. Make your way to the end as fast as possible, as for some reason your turtle is not at home in water!
24TH-3OTH MAY 1991 GAMES-X 35
In addition’ ‘there may be one or two
beasties to knock off. The monsters, —
although pretty small in sprite size, are
animated in some form and are weil detailed,
A push of a button takes you to your
inventory screen. Here you can see what
items you have. In addition, along the top of _
the screen there are a number of icons ©
(sword, ring, talk, etc) that you can choose.
Sometimes you will need to pick an icon,
which acts as an action, and an object within -
your inventory to use with that action — if you vt
understood that you're a better man than nie. -
Dragon Crystal is an easy going
he quest/RPG genre isn’t being ignored
for the Game Gear. Similar in concept to
the Legend of Zelda type game, rather than a
true RPG. :
‘Dragon Crystal should attract a large
_ following and help sell the Game Gear to
action’ role players: It's a three quarter
overhead view with some dialogue and plenty
to kill off in order to gain experience points
and increased status.
You" control a. character who moves
through the land.: As he touches the
vegetation it changes colour and. either falls
away as grass . or transforms into
ee ee ee
es ca
a te eee
TITLE: DRAGON CRYSTAL
— aetna ee —
SUPPLIER: ELECTRO GAMES
MACHINE: GAME GEAR
PRICE: £25.00
Hi there console companions, Paul
Rigby here again with loads of bits on
the wide world of consoles.
OVERLORD OVER HERE?
Virgin's popular space strategy game Supremacy will
appear pretty soon on the Nintendo NES under its
American name of Overlord. The game puts you in
command of the fate of mankind. You'll go against four
different alien races to try and build up colonies on
planets.
As you increase your number of worlds you'll have
to keep an eye on food production and the population.
Build your army to defend planets from the alien hordes
or take matters into your own hands by attacking them
on the planets where they are weakest.
Buy agricultural stations to keep your people fed,
but feed them too much and they'll overpopulate the
planet so you will need to conquer another one to hold
them all!
There’s a lot to keep track of, but no one said that
taking care of the human race was an easy job! Take
control of your destiny, and the future of the galaxy with
Overlord!
¢-DYNAMIX
Startling news has reached this normally languid
newspup via those Sierra teamsters, Dynamix — Rise of
the Dragon, A10 Tank Killer, et al.
| have recently received exclusive information that
Dynamix are developing both Rise of the Dragon, the
beautifully presented futuretech adventure and
36 GAMES-X 24TH-30TH MAY 1991
impenetrable’ trees. In this’ way you will
discover the pathways.: As you wander
around you will enter clearings or natural
‘rooms’. Here:you will see a character to chat
action/RPG that will pose no real problems.
and is not recommended to the true role
player. The game is for gamers witha fantasy :
interest who wish to have a game with a little “
to or money,weapons, etc to pick up.
Stellar 7, the Battlezone-type shoot'em-up, for the
Super Famicom CD! ‘
No dates yet, but I'll Keep you informed on further
developments.
TURBO FAMICOM
Sources tell me that Stateside outfit, Dynamix are
developing a super-cartridge for the Famicom.
Basically, in addition to the normal bits and bobs
fitted inside the cartridge, Dynamix intend to fit a maths
co-processor! These, normally only seen within the PC
more depth than a shoot’em-up can offer. ne
domain, are specialist chips that enable maths-based
code to run like the clappers.As far as games go this
would refer to solid 3D.
polygons.
This means that Dynamix
could adapt their own 3D
system, 3-Space, which has
been used in such games
as A10 Tank Killer and
Stellar 7, to run at blistering speeds on the Super
Famicom!
' CONSOLE
‘CONNEXIONS
TITLE: VALIS 3
PRICE: £40.00
MACHINE: MEGA DRIVE
SUPPLIER: WHIZZ-KID
GAMES
j nh the beginning of time three living worlds.
emerged: Dreamland, the Dark World and the
Human World. From the start these three, plus the
already created Perfect World and its neighbour
Sutherland, have been in a delicate balance of
power with each other — until now.
Once again Yuko must fight the minions of
evil with the help of the legendary Sword of Valis.
This time you are not alone, you will meet two
other warriors along the way and they will join you
on your journey. Each character has her own
method of attack and magic.
Across the land Yuko and her companions
will find item starts, if you hit these with your
sword they will reveal power-ups that are crucial
to your survival. Each world is broken up into
several areas, each guarded by an end-of-level
guardian.
The game is split into three Acts: Act 1 begins
with the meeting of Yuko and Cham — who came to
the human world to defeat King Glames’ plans to
conquer Dreamland and avenge the loss of her
father. Here Cham is kidnapped and it is up to you,
Yuko, to do battle with the guardian, Garther — he
of the iron balls.
Act 2 involves the rescue of Princess Valna
who, when she’s free, will do a bit of maiming and
slicing with you. During Act 3 you'll trek the road
to Sutherland. You will encounter mysterious
illusions and must survive these tests to face the
wise sage, Nizetti.
Filled with fantastic cinematic displays, lots of
action and new techniques like the slide move and
an adventure backed by 8Mb of action means that
Valis 3 is a top notch game.
Flight sims, 3D shootem-ups, even the more
serious end of the market that Nintendo has flirted
with, like spreadsheets, graphic solid modelling could
be revolutionised — especially if the price is right.
MASTER BLASTER
Virgin recently announced that it would be releasing
both Terminator and Marble Madness for the Master
System. Both titles will be appearing this autumn.
Other Virgin releases, due to appear early next year,
include Tintin on the Moon and Arcade Classics — a
compilation titles featuring Breakout, Centipede and
Missile Command.
With the Master System announcement,
speculation has increased that publishing deals for
both the Game Gear and Genesis systems would soon
follow.
STORMIN’ NORMAN
The Sales Curve is to join the exclusive club of
becoming official suppliers for Nintendo software.
Although no decisions have yet been made Nintendo
NES, Game Boy and Super
Famicom titles are all being
considered for game
conversions.
One strong contender
for conversion to all three y
formats is their UK best
selling shoot’em-up SWIV.
To be published on the Storm label, this game features
one or two players simultaneously controlling either a
helicopter and/or a jeep over a vertically scrolling
world.
SWIV is played as one gigantic level with no
pauses for terrain shifts. In fact the game loads data
ahead of the player's position leading to, on the
original computer version, less disk accesses.
However, on the 16-bit consoles the lack of a
pause due to the introduction of the next level will
mean tired and hurting hands, fingers and wrists!
PORTABLE NES?
Hot news from the States!! Camerica. the company
who is responsible for distributing Codemaster
busting Game Genie — the hardware that can give
infinite lives, etc — is hotly rumoured to be developing a
portable NES.
The kit will boast a replicated chip set and
powerful colour screen capable of reproducing any and
all NES compatible cartridges!
GAME BOY ON BIG SCREEN
Stateside outfit, Camerica, are hogging the news
space this week. In addition to their portable NES
machine Camerica is believed to be developing a
Game Boy to NES convertor.
The convertor has the power to transfer the
screens from the hand held onto the tube via the NES!
Sources say that when the Super Famicom is released
to the USA it will undergo a drastic redesign in a
similar way that many other consoles have in the past.
e It is believed that the Super NES, as the Super
Famicom will be known in the States, will be a top
loading unit, similar to the Mega Drive.
However, the unit
< will be slightly smaller in
size to the Japanese
version and will probably
_ feature the good old
traditional Nintendo
colour combinations
GAME: F1 SPIRIT.
_ SUPPLIER: ELECTRO
GAMES
MACHINE: GAME BOY >
1 Spirit is an overhead viewpoint racing lie
e f 5 CONNEXIONS
game featuring Formula 1, 3 and 3000
standard.
The screen is split into four areas during
play. The largest of these is devoted to the play
area where you actually do your racing. On the
right of the screen are three smaller areas: a track
plan, speedo and statistics for the race, such as
how many cars are taking part, the position you
are in and the last lap time.
Race options are pretty wide ranging as you
are able to change and test run different wheels,
get pretty hectic. The game is also designed to
engines, transmission and aerofoil wings to. suit.
The tires will gradually deteriorate during the
yace. So if you enier a pitstop you will see ae
_ percentage indication as to the health of the tires,
“for example. In addition, you may see a flashing.
message, mid-lap; that the tires need
changing so you will need to: hit ‘the gle
next time round.
During the race, as you approach the
bends in the course, a handy arrow
indicates which way, and to what extent,
the road bends. Really useful for all us useful
Ayrton Sennas.
F1 Spirit is an addictive race game that can
play networked with other players using a neat
multi-plug unit that allows four Game Boys to be :
plugged in and played at once. ‘
TITLE: KA GE KI
82% SUPPLIER: ELECTRO GAMES
MACHINE: MEGA DRIVE
a Ge Ki is an oriental boxing game, viewed
K in pseudo 3D and set over a variety of ever
increasing levels. You have three controls. The
multi-jab which pounds away at the opponent
over and over but with minimal power. Then
there is a whammo mega-punch that will knock
the opponent out cold. The third control is to
jump out of trouble.
Each player has an energy bar. When one
bar is empty, through taking heavy punishment,
except that purple will now adorn the buttons and trim.
Kinky stuff, eh!
CHEAPER MEGA DRIVE?
Rumours are spreading throughout the USA that the
Sega Mega Drive is to fall in price to a meagre
$149.00. Does this mean that a reduction of the UK
version is on the cards?
then that boxer is out. After which a little guy
runs on-screen to count him out, then another
chap throws him down the manhole. Fair enough.
Ka Ge Ki, suffers from a lack of excitement
and variety. Control is stilted, you feel that the
game is stifling your freedom as you only move
where and when the game wishes you to. Finally,
! cannot see too much gameplay as | completed
half a dozen levels in double quick time.
GE ee
BUNDLE ‘O LAUGHS
Apparently, Sega is planning to take the up-and-
coming game, Sonic the Hedgehog, and combine it
with the Mega Drive for a potentially hit-making bundle
for the Christmas rush.
* Mucho gracias to Electro Games of London; 081 530
8246 and Whizzkid Games, Maidstone; 0622 766010.
24TH-30TH MAY 1991 GAMES-X 37
rcher Maclean has the rare distinction of
A programming two of the greatest ever games to
grace the gaming world. In 1984, partly as a
challenge Archer wrote Drop Zone. A game which took
the William’s arcade classic Defender and enhanced on
it. For C64 and Atari owners Drop Zone gave hours
upon hours of horizontal vertical scrolling mayhem.
Then in 1987 Archer wrote IK+ for System 3. IK+
became an instant classic making it the standard for
karate games, one which no other programmer has
been able to match.
You can probably count his releases on the back of
a postage stamp, but whenever a Maclean release has
appeared you know right away that this is the work of
someone who has put a lot of time and effort into it.
CHALK YOUR CUE
Witness the release later this year of 3D Snooker. If you
thought Snooker on a 16-bit micro such as the Amiga
and ST would be boring think again. Archer has once
again taken the game to the point where 3D Snooker
will be another sought after classic.
With 3D Snooker being a Amiga and ST release, it
is hard to imagine Archer slaving away on a C64 and
being given around 30K in order to produce a game, so
how did he get his first break? “When | was at college
doing a degree in Cybernetics | used to go down the
arcades quite a lot. There was a guy who | went around
2D aD "i fa J
and rin
oH all
lAag
wWiiG
Mean, lean and ready to program at 100mph
with and we had a bet that | couldn't convert Defender
onto a micro. Then about 18 months later, | produced
Drop Zone and won the bet.”
When Archer wrote Drop Zone it had the distinction
of being one of the first US Gold releases which was
actually programmed in the UK, Archer takes up the
story on the link up with US Gold. “I first of all offered it
to Atari who said the game was brilliant but couldn't
release it as it had someone in the States working on a
Defender conversion.
| meet the US Gold boss Geoff Brown around 1981
and | showed him the prototype Drop Zone and he said
“We'll sell that for you and make you lots of money”.
6 with Arche
baad
ll = go > > Be
2r Maclean
eral ye cars in the
back with a winner
Then about three years later, another software house
was interested in releasing it, but the boss failed to come
to a meeting to finalise details so | went back to US Gold
who took it.”
After the release of Drop Zone, Archer waited for a
few more years to pass him by before he took up the
challenge of writing IK+. “I remember playing Way of the
Fist with a friend ‘til three in the morning and thought it
was very addictive but couldn’t believe how bad the
quality was. Again someone said, “I bet you can’t do
better”, so | said give me a chance and | wrote it.”
NIGHT VISION
The story of 3D Snooker goes back much further. Archer
takes it up, “Before | even bought my first 8-bit Atari, |
had this very vivid dream about the way the game has
turned out. | had this vision about flying all over the table
and that’s basically what the game looks like now.
In 1987 | got myself a frame digitiser and took an
image off a snooker match and thought | could do it
better than 3D Pool and started on snooker.
In between writing games and dabbling in various
business activities, Archer enjoys playing games, “The
initial ones that knocked me over were Star Raiders on
the Atari, then | saw Encounter and Fist which had quite
a major-impact on me. I've got into Lemmings. It’s a
lovely game and not too complicated. That’s the way
games should be. Obviously | love arcade games.”
38 GAMES-X 24TH-30TH MAY 1991
Archer's love for arcade games extends to his home
as he owns Defender, Star Gate and Robotron. “At the
moment | like racing games the ones which throw you
around a bit. | saw one on Tomorrow’s World which |'m
hoping to see and play. | just love those 360 degree
ones.”
It may come as some surprise but Archer currently
doesn't own a console, “| haven't got one at the
moment. Things like the Mega Drive look great and
that’s why I'll be doing snooker on it.”
Archer has been lucky in that he has made money
as a programmer and is able to live a very nice lifestyle
in the country. He has also carefully invested the money
he has made. So is there much money to be made out
of games? “Yes there is but only if you tie the publisher
up with a very tight contract and produce a game which
iS going to get into the top 10.”
One conversion of 3D Snooker Archer is not looking
forward to is the PC, he explains, “It can be a nightmare
programming the PC. We looked at getting an outside
team to do it but the response was you'll be quicker
Archer in his English country garden
Sh th — lle
SA
doing it yourself. It will be my first time doing a game on
the PC so should be good grounding. Even doing the
Mega Drive version won't be as difficult.”
At least once 3D Snooker is complete, Archer won't
have to worry too much about starting from scratch for
his next release which will be 3D Pool, “I've developed a
very good 3D system to use, so poo! shouldn't be too
much of a problem.”
BEHIND THE WHEEL
Archer has quite a few interests away from writing
games in which to make money, “I like to buy and sell
cars. | used to play the stock market, but don’t do that
anymore instead | do a bit of this, that and the other!
Know what | mean?”
One unlikely link Archer may have is with Jean
Michel Jarre. “| used to go to sleep listening to Equinox
Part 4 and envisaged flying over a planet's surface with
the Equinox music playing. | would love to do a 3D Drop
Zone but | need to wait for the computers to get more
powerful enough to do it.”
Having worked with both the ST and the Amiga
what is Archer's fave? “I like the Amiga because it’s
ancestry is like the 8-bit Atari, which to me was an
amazing machine. The ST is nice and simple and
reasonably fast. The ST is also easier to program. When
| begin a game, it starts off first on the ST.”
Archer says ‘I think publishers are getting bigger
and better at ripping people off. Prograrnmers are
getting more established and also more refined.
Obviously games are getting larger. The source code for
Drop Zone was under 100K and now Snooker is one
meg.”
And The Future? “I'd like to write a totally awesome
addictive virtual reality game!”
DROP ZONE —
This is William’s classic Defender but.
with better graphics, sound and
|}gameplay. In this mid ’80’s shoct’em- |
up there’s detailed landscaping and
well defined characters. Just put on
your jet pack and blast the baddies. |
|The follow up to International Karate.
IK+ became a beat’em-up classic. The
detail and speed of the karate players’
animation was spot on. Once again
|music and sound effects were plentiful.
A game the C64 was made for and after
| all these years is still selling well.
|
t
3D Snooker was started way hack in
September 1989 and is due for release
on the ST, Amiga and PC by September.
Archer’s given his game @ comprehensive
revamp since it got its first major public
showing in the magazines last year.
“There’s so much in it I wouldn’t
know where to begin,” he says. It’s the
smoothest, fastest piece of 3D loveliness
seen at a stunning 25MHz.
As well as the usual table-spinning
antics, there’s a stunning new camera
feature which follows the cue-ball around
the table. The gameplay itself is about as
Make sure your cue is chalked up if you want to get those balls in the right pockets
3D SNOOKER
realistic you’re going to get - the result
of a programming feat that’s nothing less
than a mathematical nightmare.
Breaking off into the red pack at the
start of the game involves an incredible
30,000 quadratic equations! And while
the icon control system may look a little
daunting at first anyone ‘could get to
grips with it within ten minutes.
As well as a variety of snooker games
there’s also pool and a ball editor that
allows you to set up and play favourite
trick shots. “If you can do i# on a real
table you can do it here,” Archer claims.
24TH-30TH MAY 1991
GAMES-X 39
Alex Swindells (13)
7 he C64 is my machine and I’m really into
puzzle games. Tetris is definitely my
favourite! i also like sporty games, like
American Football.
When I’m not playing on the computer |
like playing tennis and | play in a local
American football team. My favourite team
from the US is the San Francisco 49ers,
they’re the best!
Peter Gross (25)
‘ve got an Amstrad 286 PC with a VGA card in it.
tm mainly into adventure and RPG type games.
Ultima V is my favourite because it’s one of the few |
havent completed
yet! I've collected
loads of clues for it,
but I still can't do it.
Ive got involved
with the adventure
helpline here but
I'm still stuck!
I enjoy going
ten pin bowling,
and | also like
getting my teeth
into some RPGs
like Advanced
D&D.
Martin Davies (8)
‘ve got a Spectrum
Plus 3, and | like
games where | can
shoot down lots of
planes. | also really
like the Turtles game
(is there anyone out
there who doesn't like
the Turtles? — Ed) and
Apache.
My hobbies are
playing on my computer
and riding my _ bike
around with my friends.
(Below) Dean Sartin (14)
ports and racing car
S games on my Amiga
500 is what | like. Kick Off 2
and Test Drive 2 are my
favourites and I'd really love
to get hold of Supercars 2.
The only trouble is that
This week in
Matthew Davies (35)
M ucking around with flight simulators, especially Falcon,
on my 286 PC is my idea of fun. | actually do a bit of |
writing myself, and | also spend a lot of time doing maths as |
am a mathematician
by trade. Apart from
that | like to go
running.
| don’t listen to
any particular type
of music at all, just
whatever is on the
radio really, I’m
not fussy at all —
as long as it's not
Depeche Mode!
to take a photo of her.
SHOP TALK
John Burnett and Chris Goodger — Chris wouldn't allow us
the first software specific shop in the country. Over the
he game's world.
At the moment most of our
customers either own PCs or
Amigas, and more often than
not they're into RPGs and
adventures. There is such an |
interest in adventure games
that we run an adventure
helpline notice board. People
write their query on a card
and then if anyone knows
the answer they can fill in
the space beneath. We
don't get many youngsters in here. and when we do they're very
often with their parents, cos they're the ones with the money.
| T he shop opened in 1983 and we think it was probably
| years we've seen a big change in t
David Russell (21)
games are far too expensive
and | can’t afford them very
often. It’s only really ‘after
Christmas and birthdays that
| can afford a full price game.
(Above) Stuart Russell (8)
n Atari ST, football games,
Bere and of course,
the Turtles is my idea of
happiness.
As far as hobbies go, | go to
karate and | play bit of football.
That's about it really. | like
listening to Michael Jackson.
| only read one magazine and
that’s ST User, | get that every
month (and what's wrong with
Games-X? — Ed).
40 GAMES-X 24TH-30TH MAY 1991
_ Ed) and | spend a lot of time playing adventure
| ‘ve got an Apricot 386 PC with a VGA card in
it ( we got a right wealthy one here peeps! —
games. | love the Space Quest series from
Sierra On Line and I’ve managed to complete
the first three.
Games for the PC are far too expensive so
don’t buy many. When | do buy something it’s
mainly adventures because they're much better
value than other games.
Apart from playing adventure games | alsc
like to get involved with RPGs. A bunch of us
play AD&D and Traveller.
Seay
of 2 m™ x20 bag this week with games
aiming to please all types. Play ball! Over in the
USA, Sega has released a sporting game that will
his competitors on the
screen. Just like the
real thing. and | can
recommend the
have instant appeal to baseball fans.
It may achieve a niche following should it make its
way across the water. Clutch Hitter is a one or two
player game that aims to
satisfy those who have
dreamed of playing in
America’s major leagues.
The game puts the
player at the controls of all
the real life baseball players without a shooting
who are household ; : game and Sega's
names in the USA. Pheer i ist S40 of the contender in Street three player Laser
With Clutch Hitter you | Punch-up Ghost fits the”
bill nicely.
Surprisingly
similar in theme
to the popular
t i Ghost Buster
vho is the strongest | movies, Laser
Ghost serves
a new game for the up a shooting
established winner. gallery of
ghouls and
y car circuit in 14 races | demons for the
j es of the USA and Canada. | players to pick
complexities of other popular race off with their
Indy plays like the simpler driving games laser blasters.
y € days by taking a bird’s eye view of the tracks. Sega has worked hard on the software for this and
The primary target are the youngsters, who could the end result is a winner. Graphics are tremendous and
easily fall for this game. It is impossible to crash — the one or two seemingly small additions, such as the laser
| car just bounces gun-sights, make a simple game great fun to play.
off obstacles, The
7)
appointed.
This week’s
round-up would not
be fully complete
British wou
Street fighting rarely fails
of the video playing public. anc C
reward of bringing out Street Figh 2s
to an earlier success.
Designed in the classic
mould of punch
kick/slash combat on 2
stationary background,
Street Fighter 2 serves up
a realistic, exciting game
that above all else is fun to
play.
There are eight characters
to choose from, including one
woman, each in possession of
particular skills in street fighting. For
example, Ryu from Japan has a
powerful hurricane punch and dragon
punch that have been renowned since
ancient times.
Guile from the USA has a
devastating somersault kick, while Chun Li,
the first woman to reach the final round of
m cars could not be
simpler to drive
either, just turn the
wheel. Ideal for the kids
who find today’s complex
racers hard to handle.
Meanwhile, Final Lap 2 from
Namco will soon be available in a new midi-
upright cabinet for the UK arcades. A more
compact version than the cockpit, this new cabinet
will guarantee game appeal in the smaller sites.
None of the features have been lost, units
can still be linked to give fast
interactive action on one of
four race tracks across
the world.
Each player has his own
realistic first person perspective of
the track and can view the cars of
There are four different courses to
select. Fancy a spin in Japan?
24TH-30TH MAY 1991 GAMES-X 41
finis shing touch
As Eldritch the , Cat put the
to shoot’em-up deluxe, Tentacle, Games-X
ively news of their next
can reveal exclusive ely news of their n 4
original project ¢ called Under Pressure. Also
ease
previewed is Anco’s next sporting ig effol
eo eAania be Ca Hed
basketball, what else could it be call at
other than Tip Off - can % ima agine wha
sequel will be named! “
ort on
a
UNDER PRESSURE
Weer # ttaepew Wale
@=y he game was going to be called Reebok Under Pressure. But when Eldritch
i asked the flashy sports wear company in question if the name could be used, it
was told to go away in no uncertain terms.
The Cat's boss Mark McCubbin: “We reckon the usual scenarios for games are a
pile of rubbish that nobody can relate to, unless they're a real propeller head, So
we've made this hero your average hip dude of the 90s.”
| OF Dressed in flashy top quality sports gear, you hear news that your girlie has been
i P F=ANCO abducted by an evil monster — sounds like your usual rubbish scenario, Mark.
Ss’ Screech, designer of the phenomenal Kick Off and Kick Off 2 just Anyway, as you take chase, certain occurrences slowly change you from this
» can't seem to be able to tear himself away from simulating sporty |) designer label pillock into that Psygnosisy looking punter in the screenshot. Games-X
| activities. After his two soccer successes, he’s now taken to the basketball || can't wait for the explanation for this metamorphosis.
court with Tip Off, his first major programming effort. | The game features three layer parallax scrolling — Eldritch’s trademark — a hero
‘Td wanted to have a crack at another team sport, and it seemed to me that h and scenery, which bares more than a passing resemblance to Roger Dean, s style of
basketball hadn’t been done particularly well before,” explains Steve. He’s been artwork.
working Of Tip Off since August, anid it’s now almost at a playable stage.
Like Kick Off before, it's control that’s all important — only this time, Steve
promises that the players will be even more articulate than their football-playing
predecessors. In Tip Off the players can run at different speeds, perform an
array of intricate shots and passes, jump, steal and defend the ball.
The major difference between Tip Off and Kick Off is the size of the playing
area. Sports buffs will know that a basketball court is much smaller than a footy
pitch. So while the court only scrolls up and down as opposed to Kick Offs
eight directions, the difference in scale has allowed’ graphic artist Steve
Redpath to have much bigger, more detailed players. Believe it or not, there are
over a thousand frames of animation for each player.
As well as the arcade action, Tip Off will feature loads of stats, including
| flair, composure and height, team tacties and cup and league competitions.
| There's also the promise of strategy data disks to make Tip Off more Player
| Manager-y in the future.
| GAMES+X 24TH-3OTH MAY 1991
‘eee
ay ie ee
It may look like Psygnosis, but this is Eldritch’s latest
original project, Under Pressure
Having shed your Nikes a :
and shell suit in Un
look remarkably like an anorexic AtAt nner Pressure, you
ol
y y
_ Parallax serolling, €
luxurious. —
24TH-30TH MAY 1991
GAMES-X 43
|
GO-GLOBAL
-Go-Global edited by
Leslie 'Let me tell you
ALL about it’ Bunder
If you were a moving
and a grooving along to Pop
Will Eat Itself’s recent top 20
smash-a-roonie X,Y and Zee ~
their follow up single in now
out. 92 Degrees F, is another
track off the Cure for Sanity
album and features’ heavy
dance beats with wild guitar
riffs on top.
Once again various mixes
will be released - our Brian,
swears that if 92 Degrees F
_doesn’t make top 10, he’ll go
out and buy the debut album by
Dannii! (he could borrow yours
Leslie - Ed)
After last week’s
mention that Arnie has
completed the filming — of
' Terminator 2, news reaches us
that not only does the movie
look set to be the biggest
release of 1991, but it’s also
the most expensive film ever
made! Well, here at last is a
(a
mata a wee |
Piccy from the movie, get a
load of this and don't say we’re
not good to you!
ve been hearing some
interesting news coming over
from the States, it seems that
Nintendo has signed a $25
million deal with movie makers
Goldcrest to produce three
movies.
Captain Planet, hot
from his success on TV AM now
makes his debut on sell through
video. Captain Planet and the
Planeteer’s Volume 1 (U) from
First Independent features the
first two. episodes. Episode one,
A Hero For Earth is all about
how the Planeteers _ got
together with the Captain to
stop Hoggish Greedly from
destroying a wildlife sanctuary.
Episode two, The Conqueror
has the Planeteers turning their
backs on the Captain in favour
of Zarm. Zarm is a_ very
charming alien who lands on
earth and gives the Planeteers
extra powers. -
Zarm says he fights for
peace and wants the
Planeteers to destroy a nuclear
missile base, but will the
Planeteers realise that Zarm is
Find out now from your local
video dealer.
Horror fans will be glad to
know that Maniac Cop 2 (18) is
also out. Killer cop Matt is back
and looking for revenge. Plenty
of non-stop action makes this
one totally shocking horror
release!
Paula Abdul fans get ready
for an MTV _ special. On
Saturday 25 May from 1-1.30pm
and Sunday 26 May from 5-
5.30pm you'll be able to see
Paula in: all. her glory. This
rockumentary traces the rise of
Paula from teaching the stars
to dance, to being a _ star
herself. Essential, happening
viewing!
26 May sees the Movie
Channel premiere of
Transylvania 6-5000 (PG)
staring Jeff Goldblum and Ed
Begley Jnr as two journos
investigating rumours” of
vampires in modern-day
Transylvannia. Watch out for it
at 6.15pm.
Ivs time for Meg. Yes, Meg
Ryan star of When Harry Meet
Sally is rumoured to be taking a _
part in the Mario Bros movie.
Exactly what role Meg will play
has yet to be decided, but rest
assured Meg fans, she's better
than any cartoon.
GAMES: 24TH-30TH MAY 1991
Watch out for
the Game
Boy
comic, \
currently on import
from all good comic
shops. The current
issue features a
story about a
weird guy and —
when he
plays his
Game Boy, all f / |
of the - |
characters
come to life!
Yes, freaky stuff indeed
as all the heroes and
MG
\
villains from Super Mario
Land make it from mono
action to the real world!
Graffic Traffic is a
brilliant new idea from
Matchbox. Rather than
giving you cars already
coloured, you get a
plain white car which
can be customized with
the supplied pens and
stickers. Make the cars
as rad as you want
them to be, the
freakier, the better.
Priced around £4
DS)
}POLICE Povice é
POL
Aone hone
S big
cs
—
“@) Everyone’s been
~~ talking about using
" computers as art, now you
F) can see this come to reality.
_ Zap Art International is a
collective of artists who
2 have been exhibiting their
: 4 work at The Brain, 11
4 Wardour Street, London W1.
— The pieces of art explore
various aspects of new
technology and the influence
of computers. If you want to
| check it out, hurry along, as
the exhibition closes at the
end of the month.
Can Gazza do no wrong? With Gazza the Game
you can play real life footie in the privacy of
your own home. The game comes complete with
a pack of cards which determine your moves
and action and apparently, unlike real footie,
each game lasts for around 25 minutes. If you
are a fan of Gazza,
check this out.
Oh, it also comes
with a large
colour Gazza
poster.
Urgh, look at this! Yes, horrible
pocket sized monsters can
now be yours. Based around
myths, folklore and fables,
there are 48 different types to
collect. You can have a
“MA _ bigfoot, cyclops, vampire,
“Sw ~—medusa or other surprise
monsters. If you want to go
and touch them, be careful as
they are very squishy! Out now,
but be careful to get them
before they get you!
Looking for the trend of 1991,
then check out Rollerblade. A
cross between a rollerskate
~ and an ice-skate the
Rollerblade lets you do
anything. You can use them /@=m
for keep fit or take partin “& ~
street sports. The Rollerblade
also allows you to do plenty
of freestyling. Prices start
around £50 and go up. Check
them out at good skate
shops.
(om This is better, loads of letters and even seme
muse shets of seme rich? pesers. lust a couple of |
things, please ensure that the quality ef your piccy is
reasonably ceed, and lassies where are you | need your
input? Keep them coming! Write to: X-IT, Games-X, Europa |
Heuse, Adlington Park, Macclesfield, Cheshire SH10 2NP.
| was surprised when I first saw
this magazine on the shelf, |
thought it was going to be
another boring magazine with reviews on
games like Boulderdash or some game
with no more than three levels.
But for once | was wrong and | have
to compliment you on the most excellent
magazine for all computers,
Just one more thing, please could
you feature more tips on more games.
Anthony Duncan, Folkestone.
| like this guy, he’s got class.
More tips you want, more tips you'll get — we hope to be extending the tips
pages very shortly.
Just one question, Anthony, why the one candle on the football? It surely can't
be your first birthday — just special a oh effects, eh?
: i here goes with some answers:
!am going to be honest with you (Watch
out Dr X, it’s truth time — Unc X). At first |
didn't think much of Games-X — just
didn't appeal — but now | think it is
probably the best magazine for content
and value for money. | certainly will be
buying it every week!
Now some questions:
@ Wil you es doing reviews on Lyra
games?
@ Will you send me the team’s
autographs and the address for back
issues?
@ How many games will be out on the
Lynx next year?
@ Are there any racing games out for |
the Lynx?
@ What is the team’s favourite game
on the Lynx’?
Finally | would like to say that a |
certain format of an ST mag is nowhere
near as good as Games-X.
Greg Gould, Birmingham.
some new ones to do some more.
2 — Ah, fame at last! | gather you
box! Back issues will be available soon,
so we'll let you in on the deiails then.
3 — Over the next 12 months some
36 Lynx games are to be released.
4— There will be by the autumn.
5—Ms Pacman, Slime World, Zarior
Mercenary and Chips Challenge.
| am a PC Engine owner and | hope that
you are going to include this machine in
your mag. It is very difficult for me and
other engine owners around the UK to
get reviews on games.
I'd like about two reviews per issue
if poss and while | realise that not many
new games are released, just for me,
review oldies?
Why include Amiga, ST,
when they've got mags of their
should concentrate more on c
D Carroll, Camberwell.
! do like people, who write in with |
compliments, | wonder what that ST mag
could be?!
own, you
soles.
46 GAMES-X 24TH-30TH MAY 1991
1 — We have already, just waiting for |
! gather you have a Lynx, dear boy, |
dont want Dr X's? — watch your post |
C64, etc |
Take a squint at our all new super
console pages for info on PC Engine.
As for reviews on this machine I've
had a word in Paulus the Wood Gnome’s
shell-like and he said when they come in
you'll get ‘em. (Oh dear, talking to
gnomes now? It'll be your computer |
|
next! — Dr X)
Can't review old stuff I'm afraid, too |
many new games out there!
The idea of Games-X is an all
formats weekly — pretty pointless
dropping the likes of the Amiga and the
good old ST.
| have to admit that | have sinned greatly
by not purchasing
so | didn't get one of your c
Piease, please, please send me one
Scott Wishart, Bristol.
Your sins are forgiven you my son. A
card’s in the post, but if anyone else
wants one they'll have to hurry. we're
running out of them fast!
ARS BANANAS
Do you think that it would be suitable to
own a Bart Simpson arcade m
If so would | have my own
the money that | put in, out?
Jvames Comber, Stanford-le-
Hope.
A little bit on the overkill side, dont you
think, James? Arcade machines are not
exactly small or inexpensive, and dont
you think you'd get a trifle bored with
Bart? And what of your poor Mum and
Dad — mind you though they'd probably
spend more time on it than you!
lf you bought one | doubt you'd have
to put money in to play — | am told there
is an override switch.
Teil me, am | insane? At least that's
what my brother tells me!
! am 20 years old, spend al! day on
the computer, buy stuff for the compute:
with all my dole money, and con't even
bother about looking for a job. What do
you think?
| bet no one at Games-X can beat
me at Kick Off 2!
Abdul, Leeds.
In answer to your first question, | think
your brother is probably not too far off |
the mark.
As for the second, what do you
expect me to say — great, marvellous,
what a guy? Do me a favour! Get out
there and earn some money, then you'll
be able to spend even more on games —
no more sponging, OK?
! think there’s a few people around —
here who fancy themselves against you
in Kick Off 2, and having watched them
play | don't reckon you stand too much
of a chance.
Publisher: Hugh Gollner.
; Chairman: Derek Meakin
f Europress Interactive Ltd,
- Fax: 0625 876669
Printed by BPCC, Colchester.
design hy Hugh Gollner ;
EDITORIAL
Launch Editor: Hugh Gollner
Deputy Edifor: Chris Stevens «| |
News Editor (North): Nick Clarkson,
News Edifor (South): Gary Whitta
Production Editor: Pam Norman
Consoles Edifor: Paul Rigby’
Senior Staff Writer: Alex Simmons
Staff Writers: John Davison,
Brian Sharp
Contributer: George Mesey
ARTWORK
Art Editor: Jonathan Ross:
Features Art Editor: Fiona Aap
Assi. Art Editor: Rob Sharp.
COMMERCIA L.
Group Ad Manager: Nadia‘ Law! or
‘Ad Manager: Steve Darragh. ‘4
-Production: Manager: Carolyn Wood
_ Ad Consultant: Rita Keane
/ Marketing Manager: Neil Dyson
Mkting Consultant: Michael Meakin
Managing Director David Hirst
PUBLISHED BY
Europa House, Adlington Park, i
Macclesfield, Cheshire SK10 NP,
Tel: 0625 878888. Pigs
Distributed hy Comag. a 7
onsen cad |
Games-X. origint
Pe new took for - Britain’s | ho
soccer mag with more up-to-the-
second soccer stories and
features...and all starting from its
mighty May 18 Cup Final issue
°NEWGIFTS _—C
4 weeks of FREE GIFTS! Week 1 - super CUP
91 double-sided action poster. Week 2 - powerful
PRO-SET Cards. Week 3 - CHAMPIONS! pull-out
Poster. Week a5 - more PRO-SET Cards.
nee ad by: Sen
eNEW COMP
Super SUBBUTEO prizes to be won
What a magical line-up! All this plus great CUP
features presented ‘live’ from Wembley, Hampden
and Rotterdam, and EXCLUSIVE comment from
hot-shot Gary Lineker!
The NEW-LOOK ROY OF THE ROVERS is P| a
brighter and better than ever! ;
| On sale May 15 (price 50p)
i “Experience a complete
| virtual reality, inside
\ 3 {| your computer.”
“With excellent
graphics
and ~
y acres of
game play
y/ CYBERCON Ill
7 plunges you
into the heart of
a defence complex —
GREAT STUFF!®.
87%
"Cybercon
is a game
thatwill entice
beginners and
keephardened gamers happy
for.a long time.” a
“This is the
most involved
3D game I’ve
ever seen.”
AVAILABLE ON:
ATARI ST
AMIGA e IBM
RELEASE DATE:
WEEK COMMENCING
20/05/91
For Further Information
call Danielle Woodyatt on
021-625-3366
B
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“A deeply serious, immensely
' playable and generally «.°")
ENORMOUS 3D EXPERIENC
that’s quite possibly the only
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93% |=
‘ (=
“stunningly.
detailed virtual a
reality. If fm
you're after =
the definitive ©
3Dexperience, Cm 2
this is where +
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“A stunning.”
ame... Incredible
D, which is fast
and smooth moving." |
Ricardo Pinto have
done an excellent job
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— you're guaranteed hours of
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